> For now, I will begin to look over the internal units issues and then compare > ideas with > Vladimir when he is available again. > > Dick
Vladimir, I spent a couple of hours last night looking at Boost::polygon (BP) to see how they solved similar problems to our internal units change. I learned a lot. BP supports any integer type, including *integer* typedefs that we create, but does not support floating point user data. So we can go to 64 bit integers, or should I say, "evolve through" 64 integers as part of our migration path. Eventually I think we can get back to 32 bit integers. There may be a quick reward to travel through 64 bit integers temporarily. I will be asking you some questions later today. I am out for a couple of hours today, then tomorrow, Thursday, I should be working on this issue full time. Jean-Pierre forwarded me your reply to his personal email. In it you said that you were agreeable to a roll back of the testing repository while we plan our steps forward. I believe this is good news for me, and I want to work with you cooperatively. I hope we can find a way to do that. I will propose a plan in a text file, after I first ask you a list of questions in my next email. Thanks for your efforts, Dick _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

