Another thing that's not clear to me in the GAL mechanism. VIEW::draw, if I got correctly the algorithm should go like this:
- Ask the view for the needed GAL_LAYER_NUMs - Depth sort them for cairo (and probably for correct GL blending) - For each layer in sorted order - Set the Z depth - Draw the object in question My question is this: the m_layers member is a set which is most probably accessed by GAL_LAYER_NUM (example: VIEW::SetLayerVisible); the members of the set are of the internal VIEW::VIEW_LAYER struct type (which contains obviously useful stuff). However, the call m_gal->SetLayerDepth( m_layers.at( i ).renderingOrder ); uses as index (i.e. as a GAL_LAYER_NUM, if I got it right) the i index, which is simply the progressive index in the sorted array of GAL_LAYER_NUM to be drawn. Wouldn't that be: m_gal->SetLayerDepth( m_layers.at( layers[i] ).renderingOrder ); (layers is the sorted draw order) ? Otherwise I can't guess how should it work (especially the type of m_layers...) -- Lorenzo Marcantonio Logos Srl _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp