Hi Adam

As written in the kicad build documentation, I patched the
wxPython/wxWidgets code and built that (also added the doPatch for the
patch files that were not included in the virgin osx_build_wx.sh file).
All patch files were used successfully (including the added ones -
macos_scrolledwindow and macos_yosemite).

I also turned on most of the scripting build switches (why not..)

I used a custom kicad-configure.sh script to turn on these switches (see
attached). From there it was just ‘make’ and ‘sudo make install’. No
compile errors, but as I have reported before, lots of warnings and
notes (using clang - which is also available on Fedora21)

I have the console output saved from all of these steps if that would be
of interest.

As you point out, the gesture/trackpad patches are not in the patches/
directory, so were not included. These patch files could perhaps be
included or not by commenting out appropriate doPatch lines in
osx_build_wx.sh


I tried your nightlies before, but didn’t see any trackpad panning
improvement - will try again.

I will also try the nightly with Python support you mentioned in a
previous email. I thought about that last night after I sent the email
report.

My motivation is to get a working KiCad that I can use to build a board
for a legacy piece of gear. I see these beautiful youtube videos of
paired board traces and wiggly matched delay traces - am disappointed
that I can’t have the same action on my OSX platform. Perhaps I should
concentrate on my Fedora21 box instead, although it seems that the build
instructions for that platform are more or less identical to OSX.

I'm guessing that some of the OSX problems may be caused by a mix of
carbon and cocoa library calls. Many of the error reports have carbon
references. Also, try out the KiCad->About menu item.

I will fish around in the DEBUG folder and look for the Python support
build.

Because of the clumsiness of scrollbars, having two finger panning is
more or less essential on the OSX platform. When are you planning to try
out those patches in your nightly builds? The OpenGL option, without
scrollbars, needs those patches.

Thanks very much for your efforts all

Bob G

On Mar 16, 2015, at 23:59, Adam Wolf <adamw...@feelslikeburning.com>
wrote:

Hi Bob,

Did you add any patches?  If you didn't, there definitely won't be any
gesture/trackpad support.  It isn't ready for merging yet due to
behavior on other platforms.

Are you looking for issues or trying to get a usable KiCad?  If the
latter, I suggest the nightlies.  I, and quite a few other people, use
them to make real boards!  (There are even nightlies with Python
support in the DEBUG folder.)

Adam Wolf
Cofounder and Engineer
W&L


On Mon, Mar 16, 2015 at 11:46 PM, Bob Gustafson <bob...@rcn.com> wrote:
Application: kicad
Version: (2015-03-16 BZR 5522)-product Debug build
wxWidgets: Version 3.0.2 (debug,UTF-8,compiler with C++ ABI
1002,GCC 4.2.1,STL containers,compatible with 2.8)
Platform: Mac OS X (Darwin 14.1.0 x86_64), 64 bit, Little endian, wxMac
Boost version: 1.57.0
         USE_WX_GRAPHICS_CONTEXT=OFF
         USE_WX_OVERLAY=ON
         KICAD_SCRIPTING=ON
         KICAD_SCRIPTING_MODULES=ON
         KICAD_SCRIPTING_WXPYTHON=ON
         USE_FP_LIB_TABLE=HARD_CODED_ON
         BUILD_GITHUB_PLUGIN=ON
         KICAD_USE_WEBKIT=ON


pcbnewinitPythonScripting() failed (error 0: Undefined error: 0)

***** Error importing the wxPython API! ****  20:43:52
pcbnewinitPythonScripting() failed: (error 0: Undefined error: 0)
   20:43:52

----

There are a number of other error conditions - see attached
screen dumps and logs

-----

I see that the Contents/Contents typo was removed somewhere in
the 5513-5522 changes.

-----

I am not able to pan anywhere using two finger gestures. When I
try, the newPCB zooms in and out.

Hope this is helpful

Bob G

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Attachment: kicad-configure.sh
Description: application/shellscript

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