I just tested with VRML 1 and VRML 2 and stuff has appeared not to break, so I just committed this change.
I opted for the boost::shared_ptr as we're not yet C++11 and there is quite a bit of standard container work going on. Best Regards, Brian. On 11 April 2015 at 00:04, Brian Sidebotham <brian.sidebot...@gmail.com> wrote: > Hi Guys, > > Could someone who has access to both vrml1 and vrml2 models please > test the attached patch which uses a smart pointer rather than > S3D_MESH* to get rid of some coverity issues and feedback whether it > makes your computer explode, or carry on working normally? > > Alternatively, could someone email a couple of vrml files that would > exercise it and I'll put it through it's paces... > > Sorry, there's white space deletions going on in the patch so it's a bit > noisy. > > Thanks, > > Brian. _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp