> On 22 Jul 2015, at 05:10, Garth Corral <gcor...@abode.com> wrote:
> 
> 
>> On Jul 21, 2015, at 1:30 PM, Wayne Stambaugh <stambau...@gmail.com 
>> <mailto:stambau...@gmail.com>> wrote:
>> 
>> On 7/21/2015 4:19 PM, Bernhard Stegmaier wrote:
>>> OK, got it… the crosshair is only shown in some modes (didn’t really use
>>> GAL up to now).
>>> Yes, works also for me in GAL mode and not in default canvas.
>> 
>> I'm not sure why this doesn't work in the default canvas.  Someone
>> should probably take a look at it.  I'm guessing it has something to do
>> with the overlays used on OSX.
>> 
> 
> Um, perhaps it has something to do with this:
> 
> #ifdef __WXMAC__
>     m_defaultCursor = m_currentCursor = wxCURSOR_CROSS;
>     m_showCrossHair = false;
> #else
>     m_defaultCursor = m_currentCursor = wxCURSOR_ARROW;
>     m_showCrossHair = true;
> #endif
> 
> I’m assuming that this was done due to overlay issues as Wayne suggests.

You don’t have a XOR-drawing mode on OS X with wxWidgets, so the usual 
redraw-to-delete doesn’t work here.
If you want to delete something you have to completely repaint the canvas or 
revert the the last state saved in the overlay (which is faster than a complete 
redraw but still not as fast as just drawing two lines).

If I haven’t tried yet, but if you just remove that ifdef I guess deletion of 
the crosshair won’t work at all (you would just fill up the canvas with 
crosshairs). Or, it could be quite slow (there is already now some noticeable 
lag when quickly moving around objects).
However, I can give it a try on the weekend...

So, the real issue is not to have a XOR draw mode on OS X, which is quite the 
base of every drawing stuff in the default canvas of pcbnew and eeschema. Using 
this overlay hack is just a workaround with many problems (especially causing 
all those redraw issues in eeschema)...


Regards,
Bernhard

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