I also do not believe that issues only on a prerelease OS X release should impact the stable release.
Adam Wolf On Tue, Jul 28, 2015, 5:26 PM Cirilo Bernardo <cirilo.berna...@gmail.com> wrote: > I don't think problems reported on a beta release OS should hold back the > decision to release KiCad, especially not with so few devs able to commit > resources to the problem. The importance of the problem (once OSX-10.11 is > released) will also depend on the projected time required to add the > remaining functionality into the OpenGL mode; with only a small number of > developers, who wants to sink time into code which may be deprecated in a > few months? > > - Cirilo > > On Wed, Jul 29, 2015 at 6:32 AM, Shane Burrell <sha...@shaneburrell.com> > wrote: > >> One item of consideration on OSX is that current legacy canvas is broken >> on the 10.11 Betas 1-4. With pending 10.11 release a KiCad release won't >> work on 10.11. This was marked to medium but if 10.11 is important it >> needs to be marked as high. >> >> On Tue, Jul 28, 2015 at 3:26 PM, Nick Østergaard <oe.n...@gmail.com> >> wrote: >> >>> 2015-07-28 21:11 GMT+02:00 Wayne Stambaugh <stambau...@gmail.com>: >>> > On 7/28/2015 3:00 PM, Jon Neal wrote: >>> >> This is mostly to Wayne since he controls the releases. >>> >> >>> >> Now that the boost polygon code has been committed what is left for >>> >> kicad RC1? Any large roadblocks left? >>> > >>> > I have to look through the bug tracker to see if there are any more >>> > segfault and memory leak bug report and the latest Coverity scan to see >>> > if there are any remaining errors with high severity that need to be >>> > addressed. Once this number goes to 0, then we can start thinking >>> about >>> > a stable release candidate. >>> >>> For what I can see there are only two bugs left tagged as high, where >>> one of them is a potential duplicate of another bugs which was marked >>> as fix committed. And the other one is "just" an asssert. >>> >>> There are some other segfaults reported, but the reporters have not >>> provided enough information to really describe the bug properly. >>> >>> >> >>> >> Also, several people in IRC have been talking and are really hoping >>> that >>> >> the release candidates will be debug builds to help fix bugs faster. >>> Any >>> >> chance of that happening? >>> > >>> > This depends on our package developers. I'm all for debug builds if it >>> > will help to speed along the debugging. I think Adam is providing >>> > nightly debug builds for OSX. The other platform package developers >>> > feel free to chime in here. >>> > >>> > All of this being said, I think we are getting close. I'm going to try >>> > to put together a list of action items that need to be addressed for a >>> > stable release candidate. Hopefully I can get to that this weekend. >>> >>> I am packaging the windows builds, but I have not yet made it run >>> smooth on Jenkins yet, so I am still building them manually once in a >>> while. I tried to make a debug build, but I did not have enough space >>> left on my device. This is the reason for there being no windows >>> builds configured as debug yet. >>> >>> I am definitely for nightlies are debug builds. >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~kicad-developers >>> Post to : kicad-developers@lists.launchpad.net >>> Unsubscribe : https://launchpad.net/~kicad-developers >>> More help : https://help.launchpad.net/ListHelp >>> >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : kicad-developers@lists.launchpad.net >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> >> > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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