Le 23/02/2016 08:56, Cirilo Bernardo a écrit : > On Tue, Feb 23, 2016 at 3:00 AM, Wayne Stambaugh <stambau...@gmail.com> > wrote: > >> Cirilo, >> >> I have one last change request that I missed in my previous review. >> Please change your debugging output method. Windows apps have no >> concept of stdout even when run from the command line. wxLogTrace is >> the preferred method for debugging output. It solves two problems. The >> debugging strings are redirected to the correct output on all supported >> platforms and the debugging output is turned off by default. Turning on >> the debugging output is as simple as: >> >> export WXTRACE="SOME_DEBUGGING_OUTPUT_TO_ENABLE" >> >> The is handy so I don't have to sift through everyone's debugging output >> to find what I'm looking for. You just need to pick a unique string not >> used by any other kicad wxLogTrace calls to enable tracing of your >> debugging output. >> >> > The 3d_initial_merge branch has been updated to use wxLogTrace; > it has also been synchronized to the main branch r6527. The latest > revision for the 3d_initial_merge branch is r6527. The branch builds > successfully and I have tested the previewer with various VRML1/2 and > X3D models. > > - Cirilo
Thanks, Cirilo. Very good work. At least on Windows, 3d_plugin_manager.cpp is missing the line: #include <wx/filename.h> Without this include, it does not compile. -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp