2016-03-04 22:13 GMT+01:00 easyw <ea...@katamail.com>: > Hi Nick, >> >> I have a desing in similar complexity as that board and maybe a bit >> less, but it takes 17 seconds to load the board in the 3d view, >> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >> in the 3d viewer. > > are you talking about Raytracing or OpenGL?
Initial open of the 3d viewer which seems to alsways revert to opengl, so far. > > If you are talking about Raytracing, it is normal that rendering will take > long... it is a feature for realistic screenshots, not for normal > inspection, or at least that is what I would have expected... > i.e. if you do realistic rendering in Blender you have to wait quite long > time to get the result to obtain a real 'realistic' view... > > I compared Mario OpenGL viewer (with cache) and the recent 6558 revision of > 3d-viewer and I get almost 1/10 rendering time in favor of Mario version... > (these results on a mobile win8-64b with a modest graphic card) > > Maurice > > > On 04/03/2016 19.23, Nick Østergaard wrote: >> >> Hi Mario >> >> I just tried your branch the other day, but there the raytracing did >> not seem work properly at all. It was not rendering anything sometimes >> and when it did it was one of the very low res views. I don't remeber >> the revno, have you see this before? (I have not tried the latest of >> today yet, in case you already fixed it). >> >> I have a desing in similar complexity as that board and maybe a bit >> less, but it takes 17 seconds to load the board in the 3d view, >> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >> in the 3d viewer. >> >> I have also noticed that there are not holes rendered in the solder >> paste in the opengl view. >> >> 2016-03-04 18:27 GMT+01:00 Mário Luzeiro <mrluze...@ua.pt>: >>> >>> Hello all, >>> implemented a new eye candy feature on Raytracing: a floor plane (shadows >>> + reflections). >>> >>> Screenshoot (attached) render of this project: >>> >>> https://hackaday.com/2016/01/19/developed-on-hackaday-hadge-update-its-a-hack/ >>> >>> (thanks to Maurice to send me the project with all the files and 3d >>> models included) >>> >>> Enjoy! >>> Mario Luzeiro >>> ________________________________________ >>> From: easyw [ea...@katamail.com] >>> Sent: 03 March 2016 17:24 >>> To: Mário Luzeiro; kicad-developers@lists.launchpad.net; Wayne Stambaugh >>> Subject: Re: Some new sweet features on the new 3D-Viewer >>> >>> Hi Mario, >>> >>> I just say GREAT! >>> >>> the *3D cache* is a great improvement and it is blazing fast! >>> >>> *Virtual Attributes* are a plus for mechanical integration and enclosure >>> design >>> The new *Pivot center of rotation* is a gem for inspecting in 3D viewer >>> big boards in all electrical and mechanical aspects... >>> >>> Also the ability to show/hide material properties is very useful to be >>> able to concentrate on designing aspects! >>> Nice option also CAD style view! >>> >>> *Raytracing* also adds an option to get nice screenshots of the board >>> and parts and *animated camera* is a nice aesthetic feature for product >>> presentation aspects. >>> >>> Looking forward to see it in the main branch! :D >>> >>> Thank you again for your work! >>> >>> Maurice >>>> >>>> p.s.: Now Maurice, Could you take some nice render screenshots and show >>>> here >>> >>> screenshots will arrive soon ;) >>> >>> again thanks a lot for these improvements! >>> M >>> >>> On 03/03/2016 17.10, Mário Luzeiro wrote: >>>> >>>> Hello all, >>>> >>>> Due to numerous user requests (i.e.: from Maurice, he counts as a dozen >>>> of users ...), I implemented some new features and candies on my branch: >>>> lp:~mrluzeiro/kicad/kicad_new3d-viewer >>>> >>>> If you want to have fun with your 3D boards, the new features are: >>>> >>>> :: Show/Hide Footprint 3d modules based on Attributes (implemented as >>>> menu checkbox and keyboard shortcuts) >>>> Normal, shortcut: T (as in THT) >>>> Normal+Insert, shortcut: S (as in SMD) >>>> Virtual, shortcut: V (as in .. Virtual) >>>> Remind that this attributes are already present in Footprint->Attributes >>>> dialog configuration. >>>> >>>> :: (re) implemented use materials model properties >>>> There are 3 options now: Use all properties, use diffuse only, CAD style >>>> (it show as a soft gray color so you can concentrate more in the mechanical >>>> aspects) >>>> >>>> :: Pivot rotation and center >>>> If you click with *middle button* or press *spacebar*, it will center >>>> the board at the mouse cursor and that will become the center of rotation >>>> (useful for rotate around a are of interest) >>>> As a candy, I implemented an animated arrow that will show you where you >>>> clicked and what the center is (similar when you play MMORPGs or you select >>>> a unity in a video game ) >>>> >>>> :: Animated camera >>>> When you press view keys, the camera will be smooth animated, just to >>>> remember, these are the already (in stable) shortcuts: >>>> z/Z, x/X, y/Y, r(reset), F1(zoom in), F2(zoom out), cursor(pan) >>>> >>>> >>>> Hope you enjoy. >>>> Let me know if you try it. >>>> >>>> Mario Luzeiro >>>> >>>> p.s.: Now Maurice, Could you take some nice render screenshots and show >>>> here to these Sirs? :) Thanks! >>>> >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~kicad-developers >>> Post to : kicad-developers@lists.launchpad.net >>> Unsubscribe : https://launchpad.net/~kicad-developers >>> More help : https://help.launchpad.net/ListHelp >>> > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp