2016-03-05 11:21 GMT+01:00 Mário Luzeiro <mrluze...@ua.pt>: > Hi Nick, > > Would it be possible to share your project with me?
Yes, I will send that directly to you in a moment. > The loading times you refer does not make sense to me :/ So I have to test > the project and see if I can find something wrong.. > If any issues do share, you can "scramble" the board and send to me in a way > that you still experience the issue. > > I am also testing in a i5 2core(*2) CPU. > > >> On a second though, I mean solder paste and solder mask actually. :) > > You mean you can have vias on (square?) pads and put solder paste in the > vias? :) > No, just normal through hole pads. > >> I see your implementaiton of the holes in the mask now. But it looks >> like the plating tube of the hole is smaller than the hole, is that >> how it was intended? > > I tried to follow the (stable) kicad 3dviewer. > The copper thickness should be? smaller than the hole.. you can only put > copper where there is a hole. > > You probably are making this question because, you can actually see a copper > cylinder. > I have the option to remove the solder mask the inner hole (of the inner > holes of the copper cylinder) or the outer hole (the hole of the via without > copper) > In this case I choose the outer hole to remove the mask... > Makes more sense to you to choose the inner hole? (i.e it will hide the > thickness pad of the cylinder and will cover it by soldermask) > > >> A slight bug I noted that, I saw that the pivot point is reset after a >> setting change to the viewer. > > That is true, I already experienced that. Have to look on that. > Anyway, the load / and reload I still have in mind improvements.. so that > still need revision. > > >>On a sidenote; what was your plan on actually cutting board artworks >>such as silk and pads and such that was outside of the board edge? If >>implemented, I hope this will happen sometime in the future, then it >>should be an option that can be enabled or disabled for the viewer. > > That feature is not easily implemented :/ Or I may not be able to correct > implement it... or... "I have to think about it..." > I have no idea of how you halde the rendering, but is is not possible to something simiar to what you are doing for holes? > > Keep testing! > Feel free to propose patchs! ;) Right now, I only have time to help testing and provide some feedback. > > Mario Luzeiro > ________________________________________ > From: Nick Østergaard [oe.n...@gmail.com] > Sent: 05 March 2016 09:55 > To: Mário Luzeiro > Cc: easyw; kicad-developers@lists.launchpad.net > Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer > > .2016-03-05 0:22 GMT+01:00 Mário Luzeiro <mrluze...@ua.pt>: >> Hi NickOe, >> >> tanks for testing it! >> >> The issues you describe I didn't experienced it yet, would you like to try a >> latest version? >> I am testing on a linux machine and on a windows machine. > > I was testing 5909 Fix an issue on raytracing it was not reset a bbox. > of lp:~mrluzeiro/kicad/kicad_new3d-viewer > > This is on archlinux x86_64. > > I will retest with 5912. > >> >> What CPU do you have? > > Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz > > That is two cores, and I have enabled hyperthreading. > >> >> On Raytracing, complex boards will take about 10seconds per CPU core just >> for rendering, it means if you have more cores it should take less. >> (depending also on the resolution) >> >> Regarding the load times, I was expecting the same or faster (it should be >> faster in the future even more). >> > > Currently I am mostly concerned about the time that I open the > 3dviewer untill I can see my board (in opengl). > >> >>> I have also noticed that there are not holes rendered in the solder >>> paste in the opengl view. >> >> (I believe you mean solder mask ?) > > On a second though, I mean solder paste and solder mask actually. :) > >> Since I received lots of requests (you and Maurice :P) >> I implemented that feature (on solder mask) in my latest commit. >> >> I was not very clear on if / how should I implemented the holes of the vias. > > The old viewer shows holes in the solder make and paste at least. > >> Since there is no information to remove solder mask, that in the fab. will >> be "tented" vias. >> I leave it as discussion.Maybe I can add an option to remove it or not... >> but at moment it is by default implemented. >> >> There is an issue with that.. this is only work (at moment?) with THT vias. >> So it will not remove if it is a "micro via" between B_Cu/F_Cu and a inner >> layer. > > I am not too concerned about the microvias, personally. My concern was > only on though hole pads such and the normal vias. > > I see your implementaiton of the holes in the mask now. But it looks > like the plating tube of the hole is smaller than the hole, is that > how it was intended? > > In trying to test the render speed, I tried to change an option in the > of the mask, it takes about 19 seconds, measured with a stopwatch > manually. It looks like only one thread is execution when looking at > the CPU usage in top. It is on 100% and the other three are below 15% > as when idling. > > A slight bug I noted that, I saw that the pivot point is reset after a > setting change to the viewer. > >> >> Hope advanced users that develop multilayer boards dont request it much! :P > > On a sidenote; what was your plan on actually cutting board artworks > such as silk and pads and such that was outside of the board edge? If > implemented, I hope this will happen sometime in the future, then it > should be an option that can be enabled or disabled for the viewer. > >> Let me know when you try the latest updates... >> >> Mario Luzeiro >> ________________________________________ >> From: Nick Østergaard [oe.n...@gmail.com] >> Sent: 04 March 2016 18:23 >> To: Mário Luzeiro >> Cc: easyw; kicad-developers@lists.launchpad.net >> Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer >> >> Hi Mario >> >> I just tried your branch the other day, but there the raytracing did >> not seem work properly at all. It was not rendering anything sometimes >> and when it did it was one of the very low res views. I don't remeber >> the revno, have you see this before? (I have not tried the latest of >> today yet, in case you already fixed it). >> >> I have a desing in similar complexity as that board and maybe a bit >> less, but it takes 17 seconds to load the board in the 3d view, >> whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render >> in the 3d viewer. >> >> I have also noticed that there are not holes rendered in the solder >> paste in the opengl view. _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp