You're all more skilled, I just found the following:

https://github.com/behdad/glyphy (it seems an interesting
implementation for OpenGL ES. It seems OpenGL 3.x+ allows other
advantages)

Use of low polygon fonts:
https://github.com/stolk/dutch-blunt

2016-04-15 16:02 GMT+02:00 Mário Luzeiro <mrluze...@ua.pt>:
>> Question: Is the text rendered every draw frame?
>
> No :/ I found / experiment it on the source code.
>
> ________________________________________
> From: Mário Luzeiro
> Sent: 15 April 2016 13:01
> To: kicad-developers@lists.launchpad.net; maciej.sumin...@cern.ch
> Subject: RE: [Kicad-developers] Bitmap fonts
>
> Here is the result of my test (attached)
>
> Question: Is the text rendered every draw frame?
>
> If yes:
> My suggestion was to clamp to a max size (in order to render the text 1:1 on 
> relation to the font pixel size in the texture) and to a minimum (or not 
> display it.. )
> See the too_big.png issue.
> I think as this is informative text it can be render dynamically and doesn't 
> not matter the exactly position / scale.
>
> mipmap_spacing_issue.png:
> I notice for some zoom levels that there are "blur margin" effects issues.
> I believe it may be fixed if you increase the spacing of the chars in the 
> texture. (So you may need to decrease the font size to keep the same texture 
> size)
>
> Mario
>
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