Hi, I have just pushed the mentioned changes.
@Jean-Pierre, If you experience crash on exit with OpenGL GAL again, then we can revert commit 6881, but I do not consider this a good solution, as it creates a memleak. We need to think about another way of handling OGL resources. Regards, Orson On 05/31/2016 05:53 PM, Maciej Sumiński wrote: > Jean-Pierre, Mario, > > I have just finished another approach to the OpenGL contexts problem > [1]. I will be grateful if you could test it. I have tried it out with 2 > window managers on Linux/64, and now I am rebuilding it on W7/64. > > @Mario > I am wondering if there is still a problem of getting an assert when > OpenGL context is switched while the parent window is invisible. If so, > then we have to set the context when the parent window is still visible > before destruction (GL_CONTEXT_MANAGER::LockCtx() method) and then we > may use GL calls in the destructor, followed by > GL_CONTEXT_MANAGER::UnlockCtx(). > > Regards, > Orson > > 1. https://github.com/orsonmmz/kicad-source-mirror/tree/opengl_ctx_fix
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