Mario,

I may not have time to look at it until this weekend.  As soon as I've
had a chance to build and run it and look over the code, I'll let you know.

Cheers,

Wayne


On 6/14/2016 1:50 PM, Mário Luzeiro wrote:
> Hi Wayne,
> 
> As you may know, I have been working on refactoring the 3D-Viewer. I believe 
> it is ready to be evaluated to a merge in the main KiCad branch.
> 
> At this moment it supports all the same features as the current stable 
> version plus lots of new useful features, eye-candy and performance 
> improvements.
> It completely takes advantage of the 3D plugin system (developed by Cirilo) 
> that is already present in main KiCad repository.
> 
> I invite you and you are welcomed to give a try in my branch:
> https://code.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer
> 
> The major new feature (from a user perspective) are:
> - New render targets (OpenGL and Raytracing) with expected fast loading of 3D 
> models.
> - Shortcuts keys improved: x,y,z for orientation; t,s,v to hide/display 
> THT,SMD,Virtual footprints; spacebar/middle mouse click to align with board 
> (bounding box) pivot rotation. (to be documented)
> - On pcbnew, footprint 3D Settings, it is possible to adjust the 3D model and 
> the footprint with a preview of the footprint board on a realtime WYSIWYG 
> fashion.
> 
> I am not adding new features for some months now, just keep it updated with 
> main branch, some bug fixing and housekeeping.
> My branch is being used by me and at least by Cirilo and Maurice that 
> actively send me feedback and helped testing it. There are other users that 
> already tried it from the foruns.
> 
> So I am now looking into you as I consider it is ready to be evaluated to be 
> merged in the main KiCad branch.
> I am looking if you can start this evaluation and let me know any work it may 
> still need before you feel it is ok to be merged.
> 
> I scanned already my branch with -wshadow and Cppcheck fixing the most 
> important warnings.
> I plan to have availability on the next months to give support into this 
> merge process and fix any possible bugs.
> 
> I have in mind other additions and improvements but I am holding it since I 
> would like first that, this work I did so far, can be integrated.
> The next things I am planning would be small progressive additions and I will 
> look to discuss it here in the list before implement it.
> 
> I hope you can give it a try and I will be waiting for your feedback and 
> guidelines on any changes needed.
> 
> 
> I left here some screenshots (raytracing renders) of a project I am working 
> that require some kind of mechanical validation. I use both VRML files 
> (converted from STEPS to WRL using Maurice FreeCAD exporter) and some STEP 
> files (using out-of-the-tree OCE plugin by Cirilo)
> 
> https://meocloud.pt/link/14febff7-0868-4671-a9e6-93386ebbdf44/20160614/
> 
> 
> Thanks in advance!
> 
> Regards,
> Mario Luzeiro
> 

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