Mario, I may not have time to look at it until this weekend. As soon as I've had a chance to build and run it and look over the code, I'll let you know.
Cheers, Wayne On 6/14/2016 1:50 PM, Mário Luzeiro wrote: > Hi Wayne, > > As you may know, I have been working on refactoring the 3D-Viewer. I believe > it is ready to be evaluated to a merge in the main KiCad branch. > > At this moment it supports all the same features as the current stable > version plus lots of new useful features, eye-candy and performance > improvements. > It completely takes advantage of the 3D plugin system (developed by Cirilo) > that is already present in main KiCad repository. > > I invite you and you are welcomed to give a try in my branch: > https://code.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer > > The major new feature (from a user perspective) are: > - New render targets (OpenGL and Raytracing) with expected fast loading of 3D > models. > - Shortcuts keys improved: x,y,z for orientation; t,s,v to hide/display > THT,SMD,Virtual footprints; spacebar/middle mouse click to align with board > (bounding box) pivot rotation. (to be documented) > - On pcbnew, footprint 3D Settings, it is possible to adjust the 3D model and > the footprint with a preview of the footprint board on a realtime WYSIWYG > fashion. > > I am not adding new features for some months now, just keep it updated with > main branch, some bug fixing and housekeeping. > My branch is being used by me and at least by Cirilo and Maurice that > actively send me feedback and helped testing it. There are other users that > already tried it from the foruns. > > So I am now looking into you as I consider it is ready to be evaluated to be > merged in the main KiCad branch. > I am looking if you can start this evaluation and let me know any work it may > still need before you feel it is ok to be merged. > > I scanned already my branch with -wshadow and Cppcheck fixing the most > important warnings. > I plan to have availability on the next months to give support into this > merge process and fix any possible bugs. > > I have in mind other additions and improvements but I am holding it since I > would like first that, this work I did so far, can be integrated. > The next things I am planning would be small progressive additions and I will > look to discuss it here in the list before implement it. > > I hope you can give it a try and I will be waiting for your feedback and > guidelines on any changes needed. > > > I left here some screenshots (raytracing renders) of a project I am working > that require some kind of mechanical validation. I use both VRML files > (converted from STEPS to WRL using Maurice FreeCAD exporter) and some STEP > files (using out-of-the-tree OCE plugin by Cirilo) > > https://meocloud.pt/link/14febff7-0868-4671-a9e6-93386ebbdf44/20160614/ > > > Thanks in advance! > > Regards, > Mario Luzeiro > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp