This patch seem to fix the build issues I was having with 3d-viewer/3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp too.
2016-06-15 23:11 GMT+02:00 Chris Pavlina <pavlina.ch...@gmail.com>: > VERY nice, I wasn't expecting that so fast! :D > > Attached is what I think is the "final" patch to make it build right on other > systems. Still haven't heard back from anyone on the wxString/UTF8 thing, but > I > *think* this is right, we can always change it later if not. > > On Wed, Jun 15, 2016 at 08:40:29PM +0000, Mário Luzeiro wrote: >> Hi Cirilo, Chris, >> >> As I received so many requests from you ;) >> I implemented the features similar as you describe below. >> Please update, rebuild and retry with the latest updates from my branch. >> >> I found an easy and elegant way of implement it, >> with just some minimal changes. >> It only add a small overhead time (about 1s or less on some tests I did) >> >> So, the new features are: >> - Display the progress of raytracing render. >> - If user move with the mouse it will abort the render. >> - It also works on OpenGL mode, if a raytracing render is requested and >> during the render the mouse is moved, >> it will stop the render and back to OpenGL. >> - This also may fix possible issues on some systems that make the windows >> not responding because the render took too long. Now the windows is >> refreshed periodically with the redraws. >> >> Regards, >> Mario Luzeiro >> ________________________________________ >> From: Cirilo Bernardo [cirilo.berna...@gmail.com] >> Sent: 15 June 2016 00:40 >> >> Another possible tweak in the raytrace window is to show progress somehow. >> In SolidWorks this is done by showing a small black frame moving around as >> parts of the scene are refined. This is not essential though, only eyecandy, >> but it does help a little on long render jobs because the user can see that >> something is still happening. >> >> >> ________________________________________ >> From: Chris Pavlina [pavlina.ch...@gmail.com] >> Sent: 14 June 2016 20:15 >> >> 3) Even at the faster speed, the raytracer is too slow and unresponsive. >> >> 3A) Raytracer UI responsiveness improvements. Allow the user to start >> dragging >> the PCB around even after the render has started, rather than going >> completely >> frozen during the render. >> > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp