Hi, this is my patch to use XDG_CONFIG_HOME environment variable on Windows.
regards Mike (mwayne)
From b9d130cfcc1b848274f43dbe85012a185205fdbc Mon Sep 17 00:00:00 2001 From: mwayne <[email protected]> Date: Wed, 26 Oct 2016 14:03:17 +0200 Subject: [PATCH] Use XDG_CONFIG_HOME on Windows MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="------------2.10.1.windows.1" This is a multi-part message in MIME format. --------------2.10.1.windows.1 Content-Type: text/plain; charset=UTF-8; format=fixed Content-Transfer-Encoding: 8bit --- common/common.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) --------------2.10.1.windows.1 Content-Type: text/x-patch; name="0001-Use-XDG_CONFIG_HOME-on-Windows.patch" Content-Transfer-Encoding: 8bit Content-Disposition: attachment; filename="0001-Use-XDG_CONFIG_HOME-on-Windows.patch" diff --git a/common/common.cpp b/common/common.cpp index 976e419..8547956 100644 --- a/common/common.cpp +++ b/common/common.cpp @@ -362,7 +362,7 @@ wxString GetKicadConfigPath() // Mac: ~/Library/Preferences cfgpath.AssignDir( wxStandardPaths::Get().GetUserConfigDir() ); -#if !defined( __WINDOWS__ ) && !defined( __WXMAC__ ) +#if !defined( __WXMAC__ ) wxString envstr; if( !wxGetEnv( wxT( "XDG_CONFIG_HOME" ), &envstr ) || envstr.IsEmpty() ) --------------2.10.1.windows.1--
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