You can remove the boost patches.  They are only of historical
concern, and they'll live in Git for any future archaeologist who
cares.

Adam

On Tue, Jan 30, 2018 at 3:20 PM, Jeff Young <j...@rokeby.ie> wrote:
> Yeah, I didn’t patch my boost either.  (I can’t remember if I MacPorts’d it
> or Homebrew’d it, but I didn’t do anything beyond that.)
>
>
> On 30 Jan 2018, at 21:13, Bernhard Stegmaier <stegma...@sw-systems.de>
> wrote:
>
> Wayne,
>
> I don’t think so.
>
> I use a stock MacPorts boost since long before you removed boost from KiCad
> build.
> This might not be representative, but I didn’t see any problems.
>
> I had a quick look into Adams build scripts and I didn’t see that he is
> building his own boost (with the patches) somewhere.
>
>
> Regards,
> Bernhard
>
> On 30. Jan 2018, at 21:58, Wayne Stambaugh <stambau...@gmail.com> wrote:
>
> Bernhard,
>
> What about the macos boost and context patches?  Do we still need to
> keep them?
>
> Thanks,
>
> Wayne
>
> On 1/29/2018 1:23 PM, Bernhard Stegmaier wrote:
>
> Wayne,
>
> yes, from my side you can delete them.
> Even if deleted they are in git anyway, so we can restore them if really
> needed.
> I’ll try to change documentation ASAP.
>
>
> Regards,
> Bernhard
>
> On 29. Jan 2018, at 19:15, Wayne Stambaugh <stambau...@gmail.com
> <mailto:stambau...@gmail.com>> wrote:
>
> Bernhard,
>
> Am I safe deleting the macos patches from the source repo or do I need
> to hold off until the dust has settle on the new wx repo?
>
> Thanks,
>
> Wayne
>
> On 1/29/2018 1:11 PM, Bernhard Stegmaier wrote:
>
> The full original soname patch seems to fix the issue in my builds (I
> did apply only half of it to our fork because of the comments in
> wxWidgets trac).
> I pushed it to the fork.
> The next build should pick it up automatically and be good again… sorry
> for not having checked this before.
>
> I also did set the bug to “Fix Committed”.
>
>
> BTW @Adam:
> There are still 2 wxPython macOS patches:
> (1) The "wxpython-3.0.0_macosx.patch” is not needed as it is the overlay
> stuff for wxWidgets.
> (2) I don’t know about the “…_multiarch.patch”. You don’t apply it as
> far as I can see and it seems to be fine without?
>   => Still needed?
>
>
> Regards,
> Bernhard
>
>
> On 29. Jan 2018, at 13:47, Bernhard Stegmaier
> <stegma...@sw-systems.de <mailto:stegma...@sw-systems.de>
> <mailto:stegma...@sw-systems.de>> wrote:
>
> Just a short status…
> I just tried the compile_wx.sh script and it generally seems to be fine.
>
> But, I can see that obviously the wxPython installer duplicates libs
> instead of symlinking them.
> Maybe the original soname patch we had is needed for that one to work
> correctly.
> I’ll check…
>
>
> Regards,
> Bernhard
>
>
> On 29. Jan 2018, at 00:32, Adam Wolf <adamw...@feelslikeburning.com
> <mailto:adamw...@feelslikeburning.com>
> <mailto:adamw...@feelslikeburning.com>> wrote:
>
> I think I see it now.  I can probably fix this tonight.  Thanks!
>
> Adam
>
> On Jan 28, 2018 5:30 PM, "Bernhard Stegmaier"
> <stegma...@sw-systems.de
> <mailto:stegma...@sw-systems.de> <mailto:stegma...@sw-systems.de>>
> wrote:
>
>    Quick look into the build… seems to pull in wrong wxWidgets libs.
>    The build in question includes some 3.0.0 wxWidgets libraries
>    which I guess come from wxPython download.
>    The fork should create 3.0.4 libraries...
>
>    On 29. Jan 2018, at 00:05, Bernhard Stegmaier
>    <stegma...@sw-systems.de
> <mailto:stegma...@sw-systems.de> <mailto:stegma...@sw-systems.de>>
> wrote:
>
>    I just had a quick look and it looks fine.
>
>    Also my first guess is that maybe something got messed up in the
>    folder hierarchy when copying wxPython/wxWidgets together, so
>    that e.g. here
>      WXPYTHON_BUILD_OPTS="WX_CONFIG=`pwd`/../../wx-bin/bin/wx-config \
>    some wrong wxWidgets (not the one of the fork) gets pulled in.
>
>    Too late here already to check just by review, will try
> tomorrow… :)
>
>    On 29. Jan 2018, at 00:00, Adam Wolf
>    <adamw...@feelslikeburning.com
> <mailto:adamw...@feelslikeburning.com>
>    <mailto:adamw...@feelslikeburning.com>> wrote:
>
>    Yeah.  The previous build script downloaded a wxpython tarball,
>    which included wxwidgets.
>
>    All my update did was move the wxpython subdirectory into a git
>    checkout of the wxwidgets tree, and build that way.
>
>    One quick thing would be to just do a diff between the
>    wxwidgets included with wxpython 3.0.2.0, and the tree.  At
>    this point, nothing would surprise me :)
>
>    Adam
>
>
>
>    On Jan 28, 2018 4:54 PM, "Bernhard Stegmaier"
>    <stegma...@sw-systems.de
> <mailto:stegma...@sw-systems.de> <mailto:stegma...@sw-systems.de>> wrote:
>
>        Sure.
>        I’ll have a look tomorrow and try to build
>        wxWidgets/wxPython the same way the script does.
>
>        On 28. Jan 2018, at 23:44, Nick Østergaard
>        <oe.n...@gmail.com
> <mailto:oe.n...@gmail.com> <mailto:oe.n...@gmail.com>> wrote:
>
>        You don't need to revert it. I can just choose the latest
>        workin hash in the jenkins job. I would rather we fix it
>        somehow. :)
>
>        @Bernhard, the build scripts in question are
>        https://github.com/wayneandlayne/KiCadMacOSPackaging
>        <https://github.com/wayneandlayne/KiCadMacOSPackaging>
>
>        Maybe you can have a got at it?
>
>        2018-01-28 23:41 GMT+01:00 Nick Østergaard
>        <oe.n...@gmail.com
> <mailto:oe.n...@gmail.com> <mailto:oe.n...@gmail.com>>:
>
>            I assume this is the bug you are talking about:
>            https://bugs.launchpad.net/kicad/+bug/1745868
>            <https://bugs.launchpad.net/kicad/+bug/1745868>
>
>            2018-01-28 23:14 GMT+01:00 Adam Wolf
>            <adamw...@feelslikeburning.com
> <mailto:adamw...@feelslikeburning.com>
>            <mailto:adamw...@feelslikeburning.com>>:
>
>                I was able to get the wxwidgets stuff switched
>                over but there's a bug in the big tracker saying
>                it didn't work.  I will continue to look into it
>                as I can.  I should be over this illness by the
>                end of this week, it looks like.
>
>                I can revert the packaging change so the next
>                builds will work again.
>
>                Sorry folks, I have lost weeks and weeks of
>                productivity and am trying to do my best.
>
>                Adam
>
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