Le 31/03/2018 à 18:33, José Ignacio a écrit : > I use this feature for components that may have multiple bodies, like a > battery inside a battery > holder, or the mating board into a connector. It is great for making > rudimentary assemblies as kicad > cant place any bodies that are not associated with a component.
This is the primary purpose of this feature. A TO3 package with its heat-sink needs six 3D shapes (for guys who really *like* realistic 3D views of course...): the TO3 package. its heat-sink. 2 nuts. 2 bolts. and to do that, adjusting X,Y and Z offsets is necessary. > > On Fri, Mar 30, 2018 at 5:02 PM, Jeff Young <j...@rokeby.ie > <mailto:j...@rokeby.ie>> wrote: > > A footprint can have several 3D models associated with it (confusingly > named 3D Shape Names in > the dialog, but never mind that). > > What is the purpose of this? > > Is it so that library devs can add different formats and the renderer > will choose the first it > has a plugin for? > > If so, we need to say that in the UI. Right now if you add two models, > selecting between them > has no effect. (That makes sense if the above is true and you as a user > have figured that out, > but is confusing as all heck otherwise.) > > But that also means you might want to order them (so that a preferred one > will be selected over > a fall-back if both plugins are available), no? > > Or is it for some other reason entirely? > > Thanks, > Jeff. -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp