How do I interleave a GAL non-cached layer with cached layers?
The selection shadow is currently non-cached, but because of that is always drawn behind device fills. Is there a way to put it between LAYER_DEVICE and LAYER_DEVICE_BACKGROUND (both of which are cached in OpenGL)? _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp