Lan Barnes wrote:
On Sat, October 27, 2007 1:23 pm, Andrew Lentvorski wrote:
 <big rant snipped>
Did you ever post this in comp.lang.tcl to ask if you might be missing
something? If not, may I forward this?

I would prefer that you didn't as I did indeed post about this in much more technical detail. It was a while ago under a different email alias, though. And I'm not prepared to dig my Tcl/Tk version of my VLSI editor out of mothballs in order to answer the return questions. I'm not going to get mad or try to stop you, but I'm not going to be very helpful either. I've already let that problem go.

A lot of this stuff came from when I was designing a VLSI editor. The problem is that you are managing millions of objects. And you may actually have to draw *every single one*. And you may have to interactively copy several thousand. Managing that kind of concurrency without good language constructs is hard.

In addition, you need a high-speed canvas. It cannot put locks in the way of every function call. It needs to batch up these calls, and it needs to tell you when it gets done in a very timely fashion.

Amazingly enough, the interaction needs to look *very* much like the OpenGL pipeline (which I eventually did migrate to).

No UI at the time was even close. Eventually I settled on OpenGL via PyGtkGLExt on OS X. The GtkGLExt stuff stays mostly out of the way of an OpenGL canvas and OS X preserves the canvas sufficiently in the face of window raising, lowering, exposing, etc. that you don't bump into needing to lock Gtk very often.

-a


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