I may be speaking out of turn or even about something that I know 
nothing about but if I'm not mistaken you would need those spec's for 
MSFS 2004 to build a true flying model. But in X-Plane you build the 
plane model and the sim tells you how it will fly. That's the big 
selling point of X-Plane, you can change the wing airfoil model or the 
size and shape of the body or tail and tell it what HP your engine is 
and it will demonstrate to you how it should fly. By the way, all the 
tools to do that come with X-Plane and the new scenery is a blast of 
reality. Check out the screen shots at   (http://x-plane.com) Regards, 
Dan.

----- Original Message -----
From: Dan Heath <da...@alltel.net>
List-Post: krnet@list.krnet.org
Date: Friday, December 2, 2005 5:27 pm
Subject: KR> X-Plane SIM of the KR

> I am going to get a professional to put together a KR2 for the X-
> Plane SIM. 
> I will be glad to share this file with anyone who wants it when it is
> finished.
> 
> I need information like this:
> 
> climb rates 
> climb speed 
> cruise speeds 
> cruise power settings 
> roll rates in degrees per second 
> the percentage of aft stick you need to stall the plane 
> 
> The more info that I can give him, the better he can tune the 
> plane.  This
> is a ONE TIME shot, so send me your stuff and I will average them 
out,
> taking out those that may be way out.
> 
> See N64KR at http://KRBuilder.org - Then click on the pics 
> See you in Mt. Vernon - 2006 - KR Gathering
> There is a time for building and a time for FLYING and the time 
> for building
> is OVER.
> Daniel R. Heath - Lexington, SC
> _______________________________________
> Search the KRnet Archives at 
http://www.maddyhome.com/krsrch/index.jsp
> to UNsubscribe from KRnet, send a message to krnet-le...@mylist.net
> please see other KRnet info at http://www.krnet.org/info.html
> 

Reply via email to