We used wrong prototypes for sdl init/exit when libsdl wasn't installed when
building. This would cause build errors.

Reported-by: Kashyap Chamarthy <kashyap...@gmail.com>
Signed-off-by: Sasha Levin <levinsasha...@gmail.com>
---
 tools/kvm/include/kvm/sdl.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tools/kvm/include/kvm/sdl.h b/tools/kvm/include/kvm/sdl.h
index b444333..19e1d74 100644
--- a/tools/kvm/include/kvm/sdl.h
+++ b/tools/kvm/include/kvm/sdl.h
@@ -9,11 +9,11 @@ struct framebuffer;
 int sdl__init(struct kvm *kvm);
 int sdl__exit(struct kvm *kvm);
 #else
-static inline void sdl__init(struct kvm *kvm)
+static inline int sdl__init(struct kvm *kvm)
 {
        die("SDL support not compiled in. (install the SDL-dev[el] package)");
 }
-static inline void sdl__exit(struct kvm *kvm)
+static inline int sdl__exit(struct kvm *kvm)
 {
        die("SDL support not compiled in. (install the SDL-dev[el] package)");
 }
-- 
1.7.12

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