Your success with this has made me try and figure this out some more.
One thing that is mentioned in the swf file format spec is that the frame rate of a flash video stream
is dependent on the swf frame rate.That stands out to me as the currentFps below is 0.
Apparently how it works is that when the player starts playing a frame the video images from any videoframe tags in that fram are rendered. Timing info from the flv file itself is ignored.
It would be interesting to see where the 0fps came from and if we can change it.
I wonder if this video codec
On 2/27/06, Don Hopkins <
[EMAIL PROTECTED]> wrote:
__constructor__: <Function#14>
__proto__: <Object#15| undefined#14.prototype>
_bytesTotal: 2949922
audiocodec: 2
bufferLength: 0
bufferTime: 5
bytesLoaded: 2949922
bytesTotal: 2949922
currentFps: 0
decodedFrames: 0
liveDelay: 0
onStatus: <Function#16| this.stream.onStatus>
time: 49.52
videocodec: 0
}
<undefined#14#14#3| {}>
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