I was running a test app which prints some info to the debugger every few seconds, and I noticed when I left it
for a while, the CPU  usage kept spiking when it prints. I think it is due to the progressively higher cost of the debugger appending text to it's buffer and computing the new scroll position. It's odd because I start seeing CPU loads spiking when the print routine is called on Windows of around 15% when there is as little as 30 kbytes of text in the window.

Anyway, something is really expensive here in Flash string handling, either the text appending or some other operation associated with the scrolling.





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Henry Minsky
Software Architect
[EMAIL PROTECTED]

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