I put the change below into 3.2cr2 source and built a new version that
I'm testing to see if it fixes the problem (so far it seems to).
Original Code:
if ( this.checkonce ){
this.owner.setAttribute( "loadratio" ,
this.mc.lmc.getBytesLoaded() /
this.mc.lmc.getBytesTotal() );
}
Modified Code:
if ( this.checkonce ){
var lr = this.mc.lmc.getBytesLoaded() /
this.mc.lmc.getBytesTotal();
if (lr != this.owner["loadratio"]) {
this.owner.setAttribute("loadratio" , lr);
//reset timeout for media which is streaming
this.mc.loadtime = getTimer();
}
}
Henry Minsky wrote:
Which release of the LPS sources are you looking at?
On 3/15/06, Denis Bohm <[EMAIL PROTECTED]
> wrote:
It looks to me like the first "if"
block in LzMediaLoader.testLoad is
missing "this.mc.loadtime = getTimer()" like the other blocks have...
Denis Bohm wrote:
I have an application that downloads swf
movies that can be fairly
large. I am showing download progress so the user knows what is going
on. Obviously, some people have faster network speeds that others - so
the download time can vary a lot. I have the timeout set to 30 seconds
currently. But what I'm seeing is that the timeout seems to apply to
the complete download from the start time. For example, if the movie
is loading at a constant rate and it is 95% done, but 30 seconds has
passed since the request was started then the timeout occurs and no
movie is loaded. What I had expected was that the timeout applies to
the last data received, so that it would only timeout if no data was
transmitted for the last 30 seconds.
Can anyone confirm the behavior I am observing? If that's the way it
was intended to work, is there any way to change it so that it works
the way I expected it to work?
Note that I can't just increase the timeout value because there are
other issues, such as 404 requests staying in the load queue until the
timeout period occurs (LPP-1652),
that cause other problems.
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--
Henry Minsky
Software Architect
[EMAIL PROTECTED]
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