If I replace the existing LzView construct code's 'super' call

LzView.prototype._nodeconstruct = LzNode.prototype.construct;
LzView.prototype.construct = function ( parent , args, skipsprite) {
    this._nodeconstruct( parent ? parent : canvas, args );



with this:


LzView.prototype.construct = function ( parent , args, skipsprite) {
    super.construct( parent ? parent : canvas, args );


Then the app totally hangs, nothing comes up.

Any ideas why?




--
Henry Minsky
Software Architect
[EMAIL PROTECTED]

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