We can rip this out at any time, but I put it there intentionally so that when porting [expletive deleted], if we see a quirky bug that we think might be due to deferral, we can easily flip the bit (you can say <canvas __LZhenryWasRight="false">) to verify that theory.

Maybe you just want to turn off the DEBUG message.

On 2007-01-26, at 15:56 EST, Henry Minsky wrote:

Actually Tucker was right. The message is about the code to defer sending events during node construction. I implemented a queue to defer all the events, to try to get things more deterministic so swf and DHTML behavior
would match,  but that broke some stuff, but then ptw made it work
by only deferring the events that were sent to the object being constructed
instead of all events, I think. He left a flag in to disable the event
queueing in case we needed to back out quickly, and a debug message to remind everyone that we were trying out the event queuing, but it appears the approach is working, so it's probably safe to keep it permanently now.




On 1/26/07, Jim Grandy <[EMAIL PROTECTED]> wrote:

I've been seeing this lately:

[exec] DEBUG: LzNode.__LZhenryWasRight = true

For example, in the Debugger window in the Laszlo-in-10 Debugging page.

Should I be seeing it? What's Henry right about?




--
Henry Minsky
Software Architect
[EMAIL PROTECTED]

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