We can rip this out at any time, but I put it there intentionally so
that when porting [expletive deleted], if we see a quirky bug that we
think might be due to deferral, we can easily flip the bit (you can
say <canvas __LZhenryWasRight="false">) to verify that theory.
Maybe you just want to turn off the DEBUG message.
On 2007-01-26, at 15:56 EST, Henry Minsky wrote:
Actually Tucker was right. The message is about the code to defer
sending
events during node construction. I implemented a queue to defer all
the
events, to try to get things more deterministic so swf and DHTML
behavior
would match, but that broke some stuff, but then ptw made it work
by only deferring the events that were sent to the object being
constructed
instead of all events, I think. He left a flag in to disable the event
queueing in case we needed to back out quickly, and a debug
message to
remind everyone that we were trying out the event queuing, but it
appears
the approach is working, so it's probably safe to keep it
permanently now.
On 1/26/07, Jim Grandy <[EMAIL PROTECTED]> wrote:
I've been seeing this lately:
[exec] DEBUG: LzNode.__LZhenryWasRight = true
For example, in the Debugger window in the Laszlo-in-10 Debugging
page.
Should I be seeing it? What's Henry right about?
--
Henry Minsky
Software Architect
[EMAIL PROTECTED]