I wrote a bunch of handlers that weren't working and began to have suspicions. Henry and I looked over events in LzSprite
and realized a few things:

1. No events at all are being sent from the DHTML version of LzSprite. They're not even partially implemented.

2. Although many events are being sent from the SWF version of LzSprite, the definition of onlastframe doesn't work as expected in some cases (e.g.noughts.lzx) because the 'last frame' and the 'last frame displayed' in an animation may not be the same thing. In particular, nought.swf and cross.swf have internal javascript that sets their last frame to be 8, even though there are 15 or so frames, so it never gets to the truly last frame.

I'm getting a sense of how the kernel code works and I'm willing to take on adding the features during the next development cycle
(assuming generous collaboration is available).


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