There is code in LzLoadQueue which carefully tries to maintain no more than two open network connections (data , media, snippets, whatever). The reasoning that was explained to me back in the Flash 5 days was that more than two open connections would cause load requests to silently fail in Internet Explorer.
I recall trying to verify this in Flash 6, and wasn't convinced it was still an issue. I'm looking at this code now because there's a bug which has been reported (LPP-4115) which is causing the lzLoadQueue to believe that it has run out of connections. It seems stupid to restrict our requests to two at a time if it's not necessary, so I'm going to try some experiments to figure out if this throttling is needed at all anymore. I haven't seen any documentation that says that requests will be lost if multiple outstanding requests are issued in SWF. -- Henry Minsky Software Architect [EMAIL PROTECTED]
