There is code in LzLoadQueue which carefully tries to maintain no more than
two open
network connections (data , media,  snippets, whatever). The reasoning that
was explained to me
back in the Flash 5 days was that more than two open connections would cause
load requests
to silently fail in Internet Explorer.

I recall trying to verify this in Flash 6, and wasn't convinced it was still
an issue. I'm looking at this code now because  there's a bug which has been
reported (LPP-4115) which is causing the
lzLoadQueue to believe that it has run out of connections.  It seems stupid
to restrict our requests to two
at a time if it's not necessary, so I'm going to try some experiments to
figure out if this throttling is needed
at all anymore. I haven't seen any documentation that says that requests
will be lost if multiple outstanding
requests are issued in SWF.



--
Henry Minsky
Software Architect
[EMAIL PROTECTED]

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