I've been looking for the source of this. Typically this kind of problem is caused by unmatched tags -- an open with no close, or a close with no open.

My bbeddit is not yet updated to docbook, so its syntax checker is giving me a lot of false positives. Frisco, since you're more familiar with what you did, can you take a look please? If I find the problem before you do I'll give a shout.

jrs

On Jun 14, 2007, at 4:01 PM, Jim Grandy wrote:

This checkin breaks the doc build. Because of LPP-4088 the breakage isn't failing the build, but it should. I've filed this as LPP-4147.

book.html.generate:
[java] Error on line 12 column 10 of file:/Users/jgrandyw/dev/ svn/openlaszlo/branches/legals/docs/src/developers/lzunit.dbk: [java] Error reported by XML parser: The element type "chapter" must be terminated by the matching end-tag "</chapter>". [java] Error on line 128 column 36 of file:/Users/jgrandyw/ dev/svn/openlaszlo/branches/legals/docs/src/developers/index.dbk: [java] Error reported by XML parser: Error attempting to parse XML file (href='lzunit.dbk'). [java] Error on line 11 column 45 of file:/Users/jgrandyw/dev/ svn/openlaszlo/branches/legals/docs/src/userset.dbk: [java] Error reported by XML parser: Error attempting to parse XML file (href='developers/index.dbk').
     [java] Transformation failed: Run-time errors were reported
     [java] Java Result: 2

contribref.dbk.build:


Begin forwarded message:

From: [EMAIL PROTECTED]
Date: June 14, 2007 10:46:56 AM PDT
To: [EMAIL PROTECTED]
Subject: [Laszlo-checkins] r5407 - in openlaszlo/branches/legals/ docs/src/developers: . programs
Reply-To: [email protected]

Author: frisco
Date: 2007-06-14 10:46:50 -0700 (Thu, 14 Jun 2007)
New Revision: 5407

Added:
openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-1.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-10.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-2.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-3.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-4.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-5.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-6.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-7.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-8.lzx openlaszlo/branches/legals/docs/src/developers/programs/ testdriven-9.lzx
Modified:
   openlaszlo/branches/legals/docs/src/developers/lzunit.dbk
Log:
Change 20070614-laszlosystems-W by [EMAIL PROTECTED] on 2007-06-14 10:41:08 PDT
    in /Users/laszlosystems/src/svn/openlaszlo/branches/legals
    for http://svn.openlaszlo.org/openlaszlo/branches/legals

Summary: Section on test-driven development added to LzUnit devguide chapter, plus some tiny edits to the old stuff

New Features:

Bugs Fixed in Perpetuity: LPP-314

Technical Reviewer: (pending)
QA Reviewer: (pending)
Doc Reviewer: (pending)

Documentation:

Release Notes:

Details:


Tests:



Modified: openlaszlo/branches/legals/docs/src/developers/lzunit.dbk
===================================================================
--- openlaszlo/branches/legals/docs/src/developers/lzunit.dbk 2007-06-14 06:44:54 UTC (rev 5406) +++ openlaszlo/branches/legals/docs/src/developers/lzunit.dbk 2007-06-14 17:46:50 UTC (rev 5407)
@@ -2,26 +2,20 @@

 <title>Unit Testing</title>

-<para><indexterm><primary>LzUnit</primary></ indexterm><classname>LzUnit</classname> is OpenLaszlo's implementation of the xUnit testing framework. LzUnit enables automated unit-testing of Laszlo
-applications and libraries.</para>
+<para><indexterm><primary>LzUnit</primary></ indexterm><classname>LzUnit</classname> is OpenLaszlo's implementation of the xUnit testing framework, enabling automated unit testing of OpenLaszlo applications and libraries.</para>

-<para/><section id="lzunit.overview"><title>Overview</title>
-
<para>The functionality provided by the LzUnit framework is essentially comprised of two public classes — <indexterm><primary>TestCase</primary></ indexterm><classname>TestCase</classname> and <indexterm><primary>TestSuite</primary></ indexterm><classname>TestSuite</classname>. Each <indexterm><primary>TestSuite</primary></ indexterm><classname>TestSuite</classname> contains one or more children that are instances of <indexterm><primary>TestCase</primary></ indexterm><classname>TestCase</classname>. An LZX program that - consists of a <indexterm><primary>TestSuite</primary></ indexterm><sgmltag class="element">&lt;TestSuite&gt;</ sgmltag><remark role="fixme">[unknown tag]</remark>
-<!--unknown tag: TestSuite-->
- will, when loaded, automatically run all of its child <indexterm><primary>TestCase</primary></ indexterm><classname>TestCase</classname>s and report the number of test cases run, the number of failures, and the number of runtime errors. If any
-  failures occur, an obvious error message is presented.</para>
+  includes a <indexterm><primary>TestSuite</primary></indexterm>
+ will run all of its child <indexterm><primary>TestCase</ primary></indexterm><classname>TestCase</classname>s, then report the number of test cases run, the number of failures (plus error messages), and the number of runtime errors.</para> <para/></section><section><title>Including the lzunit component</ title>
 <para>
The unit testing code is not a part of the OpenLaszlo Runtime Library; you must explicitly include it using &lt;include href="lzunit"/&gt;. The <indexterm><primary>lzunit</primary></indexterm><sgmltag class="element">&lt;lzunit&gt;</sgmltag><remark role="fixme"> [unknown tag]</remark>
 <!--unknown tag: lzunit-->
  library has a &lt;debug
- y="500"/&gt; in it. If you would like to see the debugger elsewhere (as in the examples below), assign it a different "y" value. Put the &lt;debug&gt; before the include statement. (The compiler ignores all but the first occurence when it
- sees two debug tags.)
+ y="500"/&gt; in it; if you would like to see the debugger elsewhere (as in the examples below), assign it a different "y" value. Put the &lt;debug&gt; before the include statement -- the compiler ignores all but the first occurrence of &lt;debug&gt;.
 </para>

<para/></section><section id="lzunit.TestCases"><title>Writing test cases</title>
@@ -442,9 +436,552 @@
 </programlisting><?lzx-edit programs/lzunit-$5.lzx></example?>
 <para>
Of course, running both animators simultaneously will superimpose the effect of each on the other and the tests will fail; this is true of any simultaneous animators applied to the same attribute of the same object.
-</para>
+</para></section>

-
+<section id="lzunit.testdriven"><title>An Introduction to Test- Driven Development in OpenLaszlo</title>

+<para>In the late '80s, the Talking Moose on my Macintosh SE recited at startup the "waterfall" development model taught in a first-year computer science class: "Problem statement. Analysis. Algorithm. Implementation. Testing." From that model, I learned the frustration of perpetual coding and debugging, and returned to journalism school for good.</para>

-<para/></section></chapter>
+<para>Somehow I ended up at a software company as a tester (which I still think is odder than fiction). I often wonder when my lack of skill and experience will catch up with me, but a co-worker suggested some reading that changed my thinking, helped me become a more useful colleague, and even served to get me out of bed earlier in the morning: <emphasis role="i">Test-Driven Development by Example</emphasis> by Kent Beck, in which Beck teaches this development cycle:</para>
+
+<itemizedlist spacing="compact"><listitem><para> Write a failing automated test before writing any code</para></listitem> +<listitem><para>Pass the test by any means necessary</para></ listitem>
+<listitem><para>Remove duplication</para></listitem></itemizedlist>
+
+<section id="lzunit.think"><title>Think Like a Grandmaster</title>
+
+<para>According to Beck, test-driven development gives a programmer courage. When the end of a difficult programming task is nowhere in sight, bringing one failing or "red" test to "green" signifies one concrete step forward.</para>
+
+<para>Test-driven development demands thoughtful design. In the "waterfall" model, testing is the last phase, so programmers stumble through the implementation phase, not certain that the code will fulfill the requirements <emphasis role="i">because it is untested</emphasis>. In test-first development, the programmer must be accurate and specific about what the code is meant to accomplish, and design a test for that before going further.</para>
+
+<para>The strongest chessplayers play their best moves at the end of the game. The players who study the opening find that they drift into fearful territory, while the players proficient at endgames grow in confidence. Those endgame-savvy chessplayers are like "test-infected" developers who worked on the <emphasis role="i">last phase first</emphasis>: they always know where they're headed.</para>
+
+<para>A similar analogy: A well-trained chess student should be coached to play moves that are foolish at the start -- as practice for difficult situations in the future. Beck instructs that at the start of the TDD cycle to write a test that <emphasis role="i">fails</emphasis>. Red in the opening, green in the endgame.</para></section>
+
+<section id="lzunit.doc"><title>Test-Driven Documentation</title>
+
+<para>The computer science instructors who stress the "Big Design Up Front" methodology would probably require that I understand TDD at a professional level before I write this. The test-driven methodology, on the other hand, says that if each code example takes a tiny step while adhering to test-driven principles, I can write with confidence.</para>
+
+<para>The aim of this work is fourfold:</para>
+
+<itemizedlist spacing="compact"><listitem><para>To demonstrate test-driven development through the construction of simple OpenLaszlo applications;</para></listitem> +<listitem><para>To build upon the OpenLaszlo developers' guide section about LzUnit, the XUnit framework for OpenLaszlo;</para></ listitem> +<listitem><para>To complete the LzUnit-related documentation tasks assigned to me in the OpenLaszlo bug reporting database, so I can think of this as actual work;</para></listitem>
+<listitem><para>To learn.</para></listitem></itemizedlist></section>
+
+<section id="lzunit.tiny"><title>Teeny Tiny Steps</title>
+
+<para>Many folks seem to be certain that a writer's life is mystical and arcane, but Beck, a software engineer, understands it completely. I knew Beck was speaking my language when he wrote in <emphasis role="i">JUnit Pocket Guide</emphasis>: "Writers write. Testers test." In <emphasis role="i">Test-Driven Development</ emphasis>, Beck cut through the knot that has buried my programming education since the beginning. "Take teeny tiny steps," he said.</para>
+
+<para>By taking the smallest steps possible in program development, it is easier to step backward if necessary. Experienced developers, said Beck, benefit from taking small steps because they can always increase their size, but if they began with large steps, they wouldn't know if smaller steps were appropriate.</para>
+
+<para>The smallest step possible in OpenLaszlo is initializing the <literal>canvas</literal>, the <literal>view</literal> at the foundation of every OpenLaszlo application. Many programming tutorials start by demonstrating a stub application that compiles and runs successfully, but doesn't actually do anything. In OpenLaszlo, that would be:</para>
+
+<example role="live-example"><title>Canvas</title><programlisting>
+&lt;canvas/&gt;
+</programlisting></example>
+
+<para>However, that stub is too simple to break, so it can't be a useful example in the test-driven development model.</para>
+
+<itemizedlist spacing="compact"><listitem><para>Red -- Write a test that doesn't compile (the LzUnit console runs red);</para></ listitem> +<listitem><para>Green -- Make the test green by any means, no matter how inelegant or distasteful (Beck recommends faking it, if necessary);</para></listitem> +<listitem><para>Refactor -- Bring the test to respectability by removing duplication.</para></listitem></itemizedlist>
+
+<para>I tried a beginning programming problem in a test-driven manner: <emphasis role="i">1. Display series of numbers in an infinite loop. The program should quit if someone hits a specific key.</emphasis></para>
+
+<para>We need two things: a while loop to display numbers in the debugger, and a button to terminate the loop. If we make the infinite loop first, we'll have to pull the plug to stop it, so we should make the button first.</para>
+
+<example role="live-example"><title>Go button</ title><programlisting>
+&lt;can
+</programlisting></example>
+
+<para>Stop!</para>
+
+<para><emphasis role="b">Before writing any code, write a failing test.</emphasis></para></section>
+
+<section id="lzunit.intro"><title>Introducing LzUnit</title>
+
+<para>XUnit is a testing framework that Beck created in 1994, which evolved first into SUnit for Smalltalk. He and Erich Gamma (author of <emphasis role="i">Design Patterns</emphasis>) modified XUnit for Java while sharing a flight to a developers' conference three years later. JUnit became the best known of the XUnit family; there are XUnit frameworks for C++, C#, Python, Fortran, Perl, Visual Basic, and others, including OpenLaszlo.</para>
+
+<para>The lightweight XUnit contains three classes and 12 methods. "Never in the field of software development was so much owed by so many to so few lines of code," said object-oriented design authority Martin Fowler. </para></section>
+
+<section id="lzunit.count"><title>Counting Infinitely</title>
+
+<para>In test-driven development, we devise a successful test case first, and then we fail it (because we wrote the test first). We want the first button click to change "stop" to "go", and the second click to "stop". The easiest solution, I think, is to give the button a "go" attribute which is a boolean, where its initial state is "false".</para>
+
+<para>Sometimes I think I most often revisit the OpenLaszlo developers' guide <xref linkend="methods-events- attributes">methods, events, and attributes</xref>. This attribute is a simple one, though: we'll instantiate an instance of the button class, and assign it an attribute named "go", of the type boolean, with two values: "go" or "stop" according to the boolean expression "true" or "false".</para>
+
+<para>The first test is to check for the button's initial state. I am a lazy bum; every programming task I do starts with this LzUnit test template (I even use the antiquated trick of putting a space at the start of its filename so it shows up at the top of the Open... dialog):</para>
+
+<example role="live-example"><title>Test stub</ title><programlisting>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="test"&gt;
+
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting></example>
+
+<para>This is an empty canvas (it will compile and run, resulting in a blank canvas plus the debugger window and the LzUnit output console; the <literal>simplelayout</literal> tag separates the LzUnit console from the visual objects). The script's inclusion of the LzUnit directory enables us to create instances of the <literal>TestSuite</literal> class, which binds any number of instances of <literal>TestCase</literal>. TestCases include the <literal>Assert</literal> classes, which are the basis for unit testing in the XUnit framework. The TestCase method that makes the assertions must have "test" at the start of its name, so I make that part of the template.</para>
+
+<example role="live-example">
+   <title>testGoButtonTrue</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-1.lzx"/></ textobject>
+   </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonTrue</ title><programlisting role="lzx- embednew"><filename>testdriven-1.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-1.lzx></example?>
+
+<para>When we compile and run that, it's red, of course, because there's no code to test, but the test-driven cycle of red-green- remove_duplication becomes an addiction; the programmer's confidence and courage is bolstered every time each small step goes from red to green.</para>
+
+<para>The TestCase method name must be descriptive. If a test applies to a numbered bug in the Laszlo bug database, I'll name the file LPP-nnnn accordingly, but the TestCase method should always describe the basis of the test.</para>
+
+<para><literal>AssertTrue(goButton.go)</literal> asks, "Is the 'go' attribute of the 'goButton' instance true?". We could also <literal>assertEquals(true, goButton.go)</literal>, which asks the same question, but here I want to stress the boolean nature of goButton.go.</para>
+
+<para>The button code:</para>
+
+
+<example role="live-example">
+   <title>testGoButtonTrue</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-2.lzx"/></ textobject>
+   </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonTrue</ title><programlisting role="lzx- embednew"><filename>testdriven-2.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+    &lt;attribute name="go" type="boolean" value="true"/&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-2.lzx></example?>
+
+<para>When this compiles, the test runs green, and that is an accomplishment.</para>
+
+<para>Our button is set to "go". Now we need an <literal>onclick</ literal> method for "stop" -- that is, to set the "go" attribute to false. The LzUnit testing framework doesn't enable us to test the mouseclick; <emphasis role="i">integration testing</emphasis> tests functionality, which comes after the unit testing phase.</para>
+
+<para>On a whim, I thought to enable the button to stop and start the loop. Without an LzUnit option to test the button's function, I tested the button method in the debugger window:</para>
+
+<example role="live-example">
+   <title>testGoButtonTrueFalse</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-3.lzx"/></ textobject>
+   </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-3.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        this.setAttribute('text', 'Stop');
+        this.setAttribute('go', false);
+        Debug.write(this.getAttribute('go'), "should be 'false'");
+        }
+    else {
+    this.setAttribute('text', 'Go');
+    this.setAttribute('go', true);
+    Debug.write(this.getAttribute('go'), "should be 'true'");
+    }
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-3.lzx></example?>
+
+<para>A while statement attached to (goButton.go==true) would loop infinitely, or until a buttonclick set the "go" attribute to false, but how to test for infinity? Maybe it's something the developer has to take on faith, but JavaScript does have its limit: <literal>Number.MAX_VALUE</literal> is the largest number JavaScript can represent. The while statement is <literal>while (goButton.counter &lt; Number.MAX_VALUE)</literal>.</para>
+
+<para>I am not sure if it is good style to declare "counter" as a button attribute, but I think that must be better than initializing the counter variable on the canvas (with the script <literal>&lt;method event="oninit"&gt;var goButton.counter=1;&lt;/ method&gt;</literal>). Before adding the code for the while loop and the code for the button attribute, there's a test to write: Does the goButton have a attribute "displayed" that equals 1?</para>
+
+<example role="live-example">
+   <title>testGoButtonCounter</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-4.lzx"/></ textobject>
+   </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonCounter</ title><programlisting role="lzx- embednew"><filename>testdriven-4.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        this.setAttribute('text', 'Stop');
+        this.setAttribute('go', false);
+        }
+    else {
+    this.setAttribute('text', 'Go');
+    this.setAttribute('go', true);
+    }
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertEquals(1, goButton.counter);
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-4.lzx></example?>
+
+<para>The test runs red because the counter attribute hasn't been written. (Also, the button's test for true/false was removed because it served its purpose).</para>
+
+<example role="live-example">
+   <title>testGoButtonCounter</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-5.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-5.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+&lt;attribute name="counter" type="number" value="1" when="once"/ &gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        this.setAttribute('text', 'Stop');
+        this.setAttribute('go', false);
+        }
+    else {
+    this.setAttribute('text', 'Go');
+    this.setAttribute('go', true);
+    }
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertEquals(1, goButton.counter);
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-5.lzx></example?>
+
+<para>That runs green. Here's the while loop:</para>
+
+<example role="live-example">
+   <title>testGoButtonWhile</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-6.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-6.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+&lt;attribute name="counter" type="number" value="1" when="once"/ &gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        this.setAttribute('text', 'Stop');
+        this.setAttribute('go', false);
+        while (goButton.counter&lt;Number.MAX_VALUE) {
+            Debug.write(goButton.counter);
+            counter=counter+1;
+            }
+        }
+    else {
+    this.setAttribute('text', 'Go');
+    this.setAttribute('go', true);
+    }
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertEquals(1, goButton.counter);
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-6.lzx></example?>
+
+<para>One of the maxims of test-driven development is "do the simplest thing that works". This LZX script satisfies the programming problem "display numbers infinitely", but the compiled application does not work! An infinitely looping <literal>Debug.write</literal> statement fills up memory, and results in the browser choking. We need the script to Debug.write, pause for breath, Debug.write, pause for breath, and so on. The answer is in the global object LzIdle, which I have never used. The problem now presents a challenge to learn something new about the language!</para>
+
+<para>How do you test for the idle state? Doesn't the testing itself mean the universe isn't idle?</para>
+
+<para>Writing the test first, my best guess is that we're checking for <literal>this.idle</literal>:</para>
+
+<example role="live-example">
+   <title>testIdle</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-7.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-7.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testIdle"&gt;
+            assertTrue(this.idle);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-7.lzx></example?>
+
+<para>We expect a newly-written test to fail, but in this instance, I don't know if it'll ever pass, or how to make it pass in the red-green-refactor cycle.</para>
+
+<para>I copied some code out the developers' guide <xref linkend="layout-and-design">Layout and Design</xref> from the example <literal>Building a 'floating view'</literal>:</para>
+
+<example role="live-example"><title>startDraggingFloater method</ title><programlisting>
+&lt;method name="startDraggingFloater"&gt;
+ this.d = new LzDelegate(this, "adjustFloaterPosition", LzIdle, "onidle"); + this.gm = new LzDelegate(this, "cancelFloater", LzGlobalMouse, "onmouseup");
+&lt;/method&gt;
+
+&lt;method name="adjustFloaterPosition"&gt;
+  this.f.setX(canvas.getMouse("x")-this.x_offset);
+  this.f.setY(canvas.getMouse("y")-this.y_offset);
+&lt;/method&gt;
+</programlisting></example>
+
+<para>Then modified it for simplicity and our purpose:</para>
+
+<example role="live-example">
+   <title>testIdle</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-8.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-8.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+    &lt;method name="wake" event="oninit"&gt;
+        foo = new LzDelegate(this, "sleep", LzIdle, "onidle");
+    &lt;/method&gt;
+
+    &lt;method name="sleep"&gt;
+        Debug.write("Sleeping");
+    &lt;/method&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testIdle"&gt;
+            assertTrue(this.idle);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-8.lzx></example?>
+
+<para>I wasn't surprised to find that the assertion failed, but I was delighted to discover that after the TestSuite ran, the universe went to an idle state, causing the <literal>sleep</ literal> method to write "Sleeping" repeatedly. The idle state itself is an "infinite loop"! </para>
+
+<para>Here's a problem. The test-driven development routine says "no new code without a new test", but I still don't know how to test for the idle state, and since the <literal>wake</literal> and <literal>sleep</literal> methods will be folded into goButton's onclick method, that still falls under the integration testing umbrella. </para>
+
+<para>If we break the rules and plow ahead, the while loop is removed (because the idle state replaces it) and the <literal>&amp;&amp; goButton.counter&lt;Number.MAX_VALUE</literal> condition moves into the <literal>if</literal> statement:</para>
+
+<example role="live-example">
+   <title>testGoButtonCount</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-9.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-9.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+&lt;attribute name="counter" type="number" value="1" when="once"/ &gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        if (goButton.counter&lt;Number.MAX_VALUE) {
+            foo = new LzDelegate(this, "count", LzIdle, "onidle");
+            this.setAttribute('text', 'Stop');
+            this.setAttribute('go', false);
+        }
+    }
+    else {
+        Debug.write("Paused");
+        this.setAttribute('text', 'Go');
+        this.setAttribute('go', true);
+    }
+&lt;/method&gt;
+
+&lt;method name="count"&gt;
+    Debug.write(counter);
+    counter=counter+1;
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+          assertEquals(1, goButton.counter);
+          assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-9.lzx></example?>
+
+<para>It almost works! The problem now is that even though the "Stop" button sets goButton.go to false, the LzIdle function is still active, and triggers the <literal>count</literal> method. </ para>
+
+<para>The solution is also found in the Layout and Design example. Idling calls the method <literal>startDraggingFloater</ literal>, and its terminating condition is <literal>cancelFloater</ literal>:</para>
+
+<example role="live-example"><title>cancelFloater method</ title><programlisting>
+&lt;method name="cancelFloater"&gt;
+    this.gm.unregisterAll();
+    this.d.unregisterAll();
+    this.f.destroy();
+&lt;/method&gt;
+</programlisting></example>
+
+<para>The cancelFloater method demonstrates how to unregister the LzIdle delegate with <literal>unregisterAll()</literal>. In our application, we will unregister the idle method when goButton is set to false:</para>
+
+<example role="live-example">
+   <title>testGoButtonCount</title>
+   <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-10.lzx"/></ textobject>
+   </programlisting>
+</example>
+<?example role="live-example"><title>testGoButtonTrueFalse</ title><programlisting role="lzx- embednew"><filename>testdriven-10.lzx</filename><parameter/><literal>
+&lt;canvas debug="true"&gt;
+&lt;debug y="150"/&gt;
+&lt;include href="lzunit"/&gt;
+&lt;simplelayout axis="y" spacing="10"/&gt;
+
+&lt;button name="goButton" width="100" text="Go"&gt;
+
+&lt;attribute name="go" type="boolean" value="true"/&gt;
+&lt;attribute name="counter" type="number" value="1" when="once"/ &gt;
+
+&lt;method event="onclick"&gt;
+    if (goButton.go==true) {
+        if (goButton.counter&lt;Number.MAX_VALUE) {
+            foo = new LzDelegate(this, "count", LzIdle, "onidle");
+            this.setAttribute('text', 'Stop');
+            this.setAttribute('go', false);
+        }
+    }
+    else {
+        foo.unregisterAll();
+        Debug.write("Paused");
+        this.setAttribute('text', 'Go');
+        this.setAttribute('go', true);
+    }
+&lt;/method&gt;
+
+&lt;method name="count"&gt;
+    Debug.write(counter);
+    counter=counter+1;
+&lt;/method&gt;
+
+&lt;/button&gt;
+
+&lt;TestSuite&gt;
+    &lt;TestCase&gt;
+        &lt;method name="testGoButtonTrue"&gt;
+            assertEquals(1, goButton.counter);
+            assertTrue(goButton.go);
+        &lt;/method&gt;
+    &lt;/TestCase&gt;
+&lt;/TestSuite&gt;
+
+&lt;/canvas&gt;
+</programlisting><?lzx-edit programs/testdriven-10.lzx></example?>
+
+<para>The application works! I won't call this a complete success, though, because the development was not wholly test- driven. Perhaps the next example will be.</para></section>
+</section></chapter>

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