It's a hard question, because nobody really knows where the time is going.
I would suggest looking at the LFC tracking the flow of control from a
mouse click through
the various layers, and see if some could be bypassed. For example,
there are clicks sent through
LzModeManager, which you may not need. Fixing this would involve
patching or modifying
the LFC libraries, so you need to be set up to build the LFC library.
You can get away with small
patches to the LFC if you put them in your code at the start of your
app, in a <script> block.
e.g.,
<canvas>
<script>
<![CDATA[
LzModeManager.handleMouseEvent = function (....) {
}
]]>
</script>
In LPS 4, you would use
<script when="immediate">
but that won't work in LPS 3.x..
On Sat, Feb 9, 2008 at 3:05 PM, Ryan Nowakowski <[EMAIL PROTECTED]> wrote:
> I tried this on the user list and got no response so I'll ask here.
> This is where all the smart people hang out anyway, right? ;) I'm using OL
> for embedded flash 6 development on our little touchscreen. I've noticed
> that button presses on a small app built using OL respond slower than the
> same app build using straight flash. I'm using a custom basebutton class
> that extends basecomponent. My custom class only has 2 states, mouseup
> and mousedown. Does anyone have any ideas on how to make it faster?
>
> For example, I don't need to track focus or listen to mouseover events
> since I'm on a touchscreen. Is there a way to disable that stuff
> altogether?
>
--
Henry Minsky
Software Architect
[EMAIL PROTECTED]