I just declared the type of the var "sprite" in LzView to LzSprite, and the compiler now has a ton of warnings about undefined methods that LzView tries to call. Some of them are just not defined yet, others are due to needing type casts to more specific class like LzText.
I'm making a pass over LzSprite at least making stubs for everything that it needs. When we're all done, we should declare everything private in LzSprite, and then use all the compiler errors to define the kernel sprite API once and for all. -- Henry Minsky Software Architect [EMAIL PROTECTED]
