Hi Henry,

Hey, cool work. Maybe you can give us a detailed description (e.g. source code and dev environment set up instructions for experienced users). You do not need the new flash 10 features to integrate 3D in openlaszlo. I checked some laszlo kernel source code and found out that it's very easy to add 3D support to laszlo components in swf9 environments. The 3D technology itself is very simple. A good example of a lightwight implementation can be found at http://five3d.mathieu-badimon.com/ and is based an flash 9’s shape rendering features (most of that is backward compatible to older versions with workarounds). Integration in openlaszlo just means, that you have to modify the code of a “view” (modify rendering methods and add attributes there like you did). Then laszlo would be able to presend 3D components in flash runtimes. DHTML is more tricky. 3D support is possible there in a restricted way.

thanks for your great demonstration, Jimm

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