The compiler turns PNGs into native SWF resources within the compiled SWF, so the fact that the player cannot load PNGs is not relevant. Shouldn't be an issue -- though you're right, there was a bug in this area.

Also, and on a separate issue, perhaps it's time to dump SWF7 support. Not sure there's any substantial utility to this any more.

- D.


On May 27, 2008, at 11:32 AM, André Bargull wrote:

swf7 can't display png-images natively, that feature was added in swf8. And there is still a png-display bug for swf7 caused by jgenerator (reported a few times on the forum, e.g. this thread "http://forum.openlaszlo.org/showthread.php?t=9203 "). So, I don't think we can easily drop the swf-resources.

- André

This seems like a fine idea to me, but shouldn't we actually get some designer resources to create optimal .png's, rather than rely on the auto-generated ones?

And then we just need to prioritize this w.r.t. everything else that is going on...

On 2008-05-23, at 15:33 EDT, David Temkin wrote:

>/ Is it time to remove the SWF resources altogether from the />/ components and the non-SWF specific sample apps, and move the />/ contents of the autoPng directories up a level?
/>/
/>/ The SWFs add confusion both to the source code ("I see SWF resources />/ -- how could that work in DHTML?") and in the way the directories />/ are laid out. And the autoPng mechanism is magic.
/>/
/>/ I don't think there's a benefit in keeping the SWFs around. While />/ SWFs in some cases may be smaller and/or may stretch better, the />/ confusion and difference between runtimes outweigh the benefits.
/>/
/>/ Thoughts?
/>/
/>/ - D.
/>/
/



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