And they don't stop to do things, people will trip over:
From
"http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/String.html":
When setting a string variable to undefined, Adobe® Flash® Player coerces
undefined to null. So, the statement:
var s:String = undefined;
sets the value to null instead of undefined. Use the String() function if you need to use undefined.
On 9/16/2008 6:02 PM, Henry Minsky wrote:
We just tripped over
('foo' is String) == false in swf8 but true in swf9
On Tue, Sep 16, 2008 at 11:32 AM, André Bargull <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
I've tripped over that 'feature' while updating the music example
application to show some ID3 infos.
First I've tested "if (id3 != null)", that worked perfectly under
swf9, but it was ´false´ under swf8. Let's say, I was a bit stumped
at that time. Then I tested all these variations to find out what is
so magic about the id3-object in swf8. At least "if (!! id3)" works
in both runtimes. :-)
On 9/16/2008 4:54 PM, P T Withington wrote:
Flash is not very good about their built-in objects behaving as
objects.
Adam used to use something like this to test for an object being
a function:
if (x == null && (! x)) ...
So, functions are similar to null and false in a boolean
context, so this might be part of that old hack?
On 2008-09-16, at 10:38EDT, André Bargull wrote:
Some Flash8 built-in objects are too scary:
var id3 = audioplayer.getID3(); //audioplayer is a LzView
typeof id3; // 'object'
typeof id3.constructor; // 'undefined' -> aha, a built-in object
id3 == null; // true
id3 == undefined; // true
id3 != null; // false
id3 != undefined; // false
id3 === null; // false
id3 === undefined; // false
id3 !== null; // true
id3 !== undefined; // true
Finally: !!(audioplayer.getID3()); // true
Whatever their indention was....!?
--
Henry Minsky
Software Architect
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>