This is a really sick hack that should only be used internally in the compiler. It's something I'm pretty embarrassed about that I put in the compiler as a quick fix when I first started working on it. Basically, it used to be that <script> tags were just compiled at the top level. But this really confused people when they mixed <script> and any other subclass of <node>, because it was as if all the <script> bodies were evaluated first (which led to many errors when people expected the script bodies to be evaluated in lexical order). So, the hack was to enclose each script in a function, but set a flag in the compiler so that when you compiled that function you turned any top-level (to the function body) variable or function declarations into global assignments. See CodeGenerator line 2061 and JavascriptGenerator line 1481. The resulting function is then emitted in a way that puts it in the instantiation queue in the right order so that it gets evaluated in the lexical order the user expects. (And you can turn this rewrite off in LZX by saying <script when="immediate" />.)

The reason I call this a hack is that what we _really_ want in the compiler is to have separate phases for source-to-source transformations (like what scriptElement does, and like what we do to optimize setAttribute) and have a separate phase for code generation. Instead both phases are muddled together and Don and I had to invent the 'passThroughNode' to get around cases where you don't want a rewrite of a rewrite. It's not clear to me how to fix this without a complete overhaul of the compiler...

The reason for the scriptElement in the debugger evals is because the debugger eval compiler depends on compiling, loading, and executing an anonymous function, but we want to give the debug user the illusion that his expressions are being evaluated in a persistent environment and can be referred to in subsequent statements -- so we take advantage of that hack in the compiler to make it so when the user types:

var foo = 3;

it has the effect of a global declaration, creating `foo` and setting it to `3`. Similarly for if the user types a function declaration, we want it to define a global binding. Otherwise, the user's declarations would only be in effect for the one evaluation and would be useless.

Putting these declarations in the global environment isn't really right, just expedient. Ideally, what we'd like to do is have any variable and function declarations typed to the debug evaluator define properties in Debug.environment, not in the global scope. The only time a expression in the debug evaluator should affect the global (application) scope is for an assignment expression, not for a declaration.

On 2009-09-27, at 09:08, André Bargull wrote:

I've just started the work and now I stumbled across this unknown pragma: #pragma 'scriptElement'
What does it do?


On 9/27/2009 2:52 PM, P T Withington wrote:
Yes, they should be accessible in complex expressions (evaluated in the debugger). And yes, it is probably a simple matter of updating compileAndWriteToSWF. I just think no one ever got around to it. It would be great if you want to do that.
On 2009-09-27, at 08:49, André Bargull wrote:
So, should it be possible to access these shortcuts anywhere else than while eval'ing an expression and/or should it be possible to use them in complex expressions? At least according to the Lisp reference, it should be possible to use them in complex expressions, but that's currently only possible in swf8 and dhtml. And only in swf8, you can access the values globally, but that doesn't seem to be intended as you said below. If Compiler#compileAndWriteToSWF() and Compiler#compileAndWriteToAS3() are changed to include `with (Debug.environment) { ... }`, it should be possible to use the shortcuts in complex expressions and avoid polluting the global namespace. These changes seem to be quite easy or did I miss anything?


On 9/27/2009 1:46 PM, P T Withington wrote:
These are shortcuts that old Lisp hackers know by heart (http://bit.ly/2Ll3qS ), although they have been renamed to be legal Javascript symbols. This is why we have not felt any need to document them. :) They are supposed to work in all runtimes. In an attempt to reduce global namespace pollution, I moved them out of the global namespace into `Debug.environment` (which is where they more properly belong -- the Debugger should not be storing its state in the application's namespace), as is stated in your first reference. See the note at line 91 of swf9/LzDebug.as. What really needs to happen is for the swf9 debug evaluator to wrap `with (Debug.environment) { ... }` around the expressions it compiles, just as dhtml/LzDebug.js does in `doEval`. I think this has to happen in the compiler, not the debugger, because of the other code the compiler wraps around evaluations to heuristicate whether it is an expression or statement and to report errors.
On 2009-09-27, at 07:06, André Bargull wrote:
The last three results of debugger evals are stored in '_', '__' and '___' to provide a fast way to access these values again. Currently, swf8 stores the values in the global object, whereas AS3 runtimes store the values in the global object "global". This means in swf8 you could write 'Debug.write("last result was %#w", _)', but this is currently not possible in swf9/swf10. My question: Should this be considered as a bug? I don't think there is any official documentation for these short-hands [1], so maybe it was only intended that '_' as a single expression should work?!

PS: '_' as a single expression works in swf9/swf10, because that's a "simple expression" and therefore handled by "evalSimpleExpr" which calls "globalValue" and "globalValue" looks up values in the global object "global".

[1] Google only found these two results:
- http://www.openlaszlo.org/pipermail/laszlo-dev/2009-June/021356.html
- http://jira.openlaszlo.org/jira/browse/LPP-630


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