Issues:
1) LZNode#2080
//remove __LZconstraintdelegates
// We have to do this to remove LzDataAttrBinds
I don't follow. It seems to me that in LzNode/dataBindAttribute, the
LzDataAttrBind object needs to go on __LZconstraintDelegates, so it can be
applied/unapplied by LzState. But LzDataAttrBind's constructor should register
the binding on __delegates so that it can be auto-cleaned when the node it is
binding is destroyed. We really want to separate these two tasks so future
generations don't have to work this out again. Then you can truly just let
__LZconstraintdelegates drop on the floor in LzNode/destroy.
It turns out removing this has causes Flash10 to show a memory leak -
removing constraint delegates explicitly helps a lot... I wonder why?
Is is the closure in LzDelegate#register?
if ($as3) {
var a:Array = new Array(m.length);
this.m = function (ignore:*) :* { return m.apply(this, a); }
}
If this is the case, perhaps we need to track all delegates, at least in
as3...