Hi Henry, Have you submitted your change to svn?
thanks, -Fred 2010/12/8 Max Carlson <[email protected]> > Please take Tucker's suggestion. Otherwise, approved! > > > On 12/7/10 8:39 PM, P T Withington wrote: > >> It would be more direct to use coloralphafrominternal, which returns >> [24-bit RGB, alpha fraction]. If you trace inttocolorobj, it is scaling the >> alpha by 100 and you are unscaling it by 100, you could cut out the middle >> man and save 2 function calls... I'm just saying'. >> >> On 2010-12-07, at 20:23, Henry Minsky wrote: >> >> Change hqm-20101207-QEn by [email protected] on 2010-12-07 23:09:59 >>> EST >>> in /Users/hqm/openlaszlo/trunk3 >>> for http://svn.openlaszlo.org/openlaszlo/trunk >>> >>> Summary: fixes for swf10 shadow rendering >>> >>> New Features: >>> >>> Bugs Fixed: LPP-9494, LPP-9565 >>> >>> Technical Reviewer: max >>> QA Reviewer: ffeng >>> Doc Reviewer: (pending) >>> >>> Documentation: >>> >>> Release Notes: >>> >>> Overview: >>> >>> >>> Details: >>> >>> + shadowcolor alpha value needs to be converted to value between 0 and 1 >>> >>> + for LzSprite, create a dedicated sprite to form a filled bounding >>> box for the shadow filter shape. >>> >>> There may be an optimization to use the bgsprite as a shadow outline >>> if it exists and is hidden, but I didn't want to try to figure out the >>> logic for that right now, and it's not clear it would work if alpha != >>> 1. >>> >>> Tests: >>> >>> For swf10, verify that the focus shadow glow effect applies to >>> bounding box of the whole component (button), not to the internal text >>> or icon. >>> >>> + demos/house.lzx >>> + demos/ptw.lzx >>> + see test case attached to bug report, lpp-9440.lzx >>> >>> Files: >>> M WEB-INF/lps/lfc/kernel/swf9/LzTextSprite.as >>> M WEB-INF/lps/lfc/kernel/swf9/LzSprite.as >>> >>> >>> Changeset: >>> http://svn.openlaszlo.org/openlaszlo/patches/hqm-20101207-QEn.tar >>> >> >> -- captain
