On Nov 10, Scott Evans wrote:
> Wait!  I just figured it out when I wrote a test case.  It looks like x 
> and y values still report back as non-integer values, even though the 
> player is locking them to pixels.  Is that expected behavior?  It's a bit 
> surprising.
That's right: pixellock intercedes between the communication between
Laszlo and the flash player. It's important to have setAttribute actually
set the value you pass it -- especially for animators.


BTW, to pixellock something, it and *all of its parents* need to be
pixellocked.

A
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