I had a similar problem... Eventually I moved on to GLscene... Though obviously it's probably not at all what you want to do, but it's pretty easy to rotate things there. :-)
obj.rollangle := obj.rollangle + 90; You can use an orthogonal camera if you don't want / need the perspective. You can even let it "slowly" rotate using a cadencer, but let's not jump the gun here. Regards, -Reenen 2008/10/27 Michael Van Canneyt <[EMAIL PROTECTED]> > > > On Mon, 27 Oct 2008, Vincent Snijders wrote: > > > 2008/10/27 Michael Van Canneyt <[EMAIL PROTECTED]>: > > > Hi, > > > > > > How can I rotate a bitmap 90° counterclockwise ? > > > > > > Alternatively, how can I read/write the pixels in the bitmap ? > > > I found ReadChannels/WriteChannels from RawImage, but they > > > use a strange kind of position object which I don't understand :( > > > > Maybe the lazintf example > > (http://svn.freepascal.org/svn/lazarus/trunk/examples/lazintfimage/) > > can help. It rotates an image. > > Exactly what I needed. TLazIntfImage is the missing link :-) > > Thanks to everyone for the links ! > > Michael. > _______________________________________________ > Lazarus mailing list > Lazarus@lazarus.freepascal.org > http://www.lazarus.freepascal.org/mailman/listinfo/lazarus > > -- o__ ,_.>/ _ (_)_\(_)_______ ...speed is good _______________ I believe five out of four people have a problem with fractions.
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