> > It looks like VirtualTreeView is not Hi-DPI aware. Just a guess, but it > seems that it is generating the treeview rendering on a internal image > buffer (not hi-dpi sized), and then when blitting that to the actual > window canvas, the image gets scaled - hence the pixelation. I didn't > actually look at the the virtualtree code (it is *massive*), but what I > described is a common problem with custom drawn components. > > Thank you Graeme! Someone know if is there any chance to get it working properly on Cocoa too? I can try to have a look at it but my skills in this field are limited. Where should I look? Any suggestion? Andrea
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