2010/7/3 jjb <[email protected]>: > I am an interested observer of Lazarus but I know very little about it. [CUT] > I would be grateful for any information.
I'm an indie developer (http://en.wikipedia.org/wiki/Game_development#Indie_development) and I'm developing a 3D game with Lazarus+GLScene+Newton (between university's exams: it is my thesis degree). I'm really satisfied; it is a powerful system: multiplatform, hardware accelerated, simply enough to have a speedy development. I think that I have nothing to invidiate from C++ and direct opengl/directx. I'm using OpenGL 3, I can use shaders, multithread language and physic libs, etc... OP is powerful enough to be competitive with all others language, FPC is an incredible compiler and this community is amazing (GLSCene and Newton communities, also). I'll try to sell my game when I'll finish it (maybe via Steam) and I really hope to create a software house around Lazarus+GLScene (so I will be able to help all these communities in a better way). My optimistic view of life :) Kjow -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
