On Fri, Aug 20, 2010 at 12:31 PM, Felipe Monteiro de Carvalho < [email protected]> wrote:
> I just checked your code. Indeed, I think that SetWindowOrg is somehow > badly affecting the ClipRect. > > Yes i think it is bug in Windows CE :-P > But, on the other hand, are you aware that you can make your drawing > without any use of the ClipRect? You just need to draw everything to a > TBitmap and then copy the bitmap in one quick step to the screen. > Double buffer eat the memory, and slow painting in slow devices. > Using a TCustomControl descendent instead of a TGraphicControl will > probably also help. > Yes it is help, but my controls worked for more than 2 years with my customer hands on slow devices, why i should now to convert to heavy kind controls, TGraphicControl more light for me. > It would be good if you could add this to the bug tracker and upload > there the test app as well. > > I will make a patch to resolve that problem (just correcting the rect of ClipRect and ExcludeClipRect in WinCE wedgets) and post it with bug tracker. Thanks -- Zaher Dirkey
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