The focus of my library is to make interactive demo writing easy. Generics, when implemented correctly, make writing code easier and more productive, given that you know what a generic is and how to use them.
Besides, when writing a (simple) game you'll likely be limited by hardware and not software. Most all the Javascript WebGL demos I've seen are limited by the drivers/hardware ... same thing goes the game systems, which have 2D/3D graphics and animation and resource/input/display/sound systems,I've written in the past.
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