Mattias Gaertner wrote:
Reimar sent me a patch that allocates a simple colormap, instead of
the "sophisticated" gtkglext colormap. That seems to be enough for
multisampling. :)


I can confirm that it also fixes the issue for me: now I can get multisampling in TOpenGLContext on both Radeon and NVidia on Linux (previously only Radeon was working for me).

Thank you!,
Michalis

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