Marco van de Voort wrote:
The question is more how you are going to display that stuff swiftly. GDI?
Forget it. OpenGL gives up at about 40-60 MByte/s on a discrete model, and
half on integrated video. (HD4000)
One can try to create a GUI for this already remote scenario (independent
processes display to independent sections of the screen), but if the
systems below can't handle it, what's the point?
I agree, with the caveat that an improved X or improved OpenGL on a
suitable architecture could possibly boost performance significantly
without losing API compatibility.
But having application-level components trying to guess the limitations
of lower-level system elements is far too risky.
--
Mark Morgan Lloyd
markMLl .AT. telemetry.co .DOT. uk
[Opinions above are the author's, not those of his employers or colleagues]
--
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