Marco van de Voort wrote:

The question is more how you are going to display that stuff swiftly. GDI?
Forget it.  OpenGL gives up at about 40-60 MByte/s on a discrete model, and
half on integrated video. (HD4000)

One can try to create a GUI for this already remote scenario (independent
processes display to independent sections of the screen), but if the
systems below can't handle it, what's the point?

I agree, with the caveat that an improved X or improved OpenGL on a suitable architecture could possibly boost performance significantly without losing API compatibility.

But having application-level components trying to guess the limitations of lower-level system elements is far too risky.

--
Mark Morgan Lloyd
markMLl .AT. telemetry.co .DOT. uk

[Opinions above are the author's, not those of his employers or colleagues]

--
_______________________________________________
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus

Reply via email to