On Mon, Aug 25, 2014 at 6:26 AM, C Western <l...@c-m-w.me.uk> wrote:

>
> 1. How about a "slow step" option?
>
What's is slow step option? Is it stepping over each instruction until the
next known line reached?

2. Could the compiler add more information to make this easier? Or is it
> simply a matter of compiling everything with a stack frame?
>
How about using a 3d party library compiled without debugging info / stack
frame?
The library could use your code compiled with debug info (i.e. by calling a
callback), where the debugger should stop.

thanks,
Dmirty
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