> On Jun 26, 2015, at 2:42 PM, Graeme Geldenhuys 
> <mailingli...@geldenhuys.co.uk> wrote:
> Yes and No. I think there hand was forced. They wrote their own Qt3 for
> CLX, and due to Kylix, was limited to 32-bit only.

Credit where credit's due, the CLX/Qt3 port was originally Andreas Hausladen's. 
 We did do a lot of work on it, but the public project had died by that point 
where we could have contributed patches.

> So I think long term support was probably a massive push to move to a more up 
> to date
> compiler.

Gaining 64-bit support was definitively the primary motivator.  There's 
obviously been a ton of other benefits on the development side too, and it's 
been our plan to switch for quite a while.  The OS X version just took priority 
for v4.0 since we could limp along on Kylix.

> Their OSX version which was the first version to use LCL, also
> has a lot of customisations and fixes applied over the stock LCL. They
> ported some of their own Qt3 code to LCL used in BC - all to improve the
> usability under OSX. Then the move from OSX to Linux wasn't straight
> forward either. LCL-Qt was chosen on both platforms to get some
> improvement on consistency. They assured me it wasn't just a matter of a
> recompile. :)

Minor correction: We're using LCL-Carbon on OS X.  When I mentioned reusing our 
Qt code, I was just referring to on Linux. We have a lot of behavior the 
VCL/LCL aren't designed for, a ton of custom controls, and extensive platform 
specific look & feel customizations, all of which involve calls to the widget 
set or raw APIs.  Consistency between LCL-Carbon and LCL-Qt for default 
behavior is extremely high by comparison.

AFAIK we've submitted all/most of our LCL changes to the bug tracker, though 
I'll admit David hasn't been proactive about actually committing them into the 
official repository.  The big trouble with sharing the rest of our enhancements 
is that they're in our VCL/LCL(/CLX) abstraction layer. 

-- 
Zoë Peterson
Scooter Software


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