Also ask questions like this at www.pascalgamedevelopment.com for other possible answers.
I have used OpenGL through the SDL libraries in freepascal before so its quite possible. I havn;t tested my apps on Linux but they work well on windows. -----Original Message----- From: Andreas Berger [mailto:[EMAIL PROTECTED] Sent: 13 October 2005 20:48 PM To: [email protected] Subject: Re: [lazarus] OpenGL 2D documentation/demo Thanks, these are a great help. Also thanks to the others that posted links. I am studying them all. Florian Köberle wrote: > If you understand german you may want to read this tutorial about > OpenGL and 2D: > http://delphigl.com/script/do_show.php?name=opengl2d&action=2 > > Supertux a 2D jump and run use the Simple Directmedia Layer (SDL) to > create 2D graphics even if you haven't got installed a 3D hardware > driver. You also can use OpenGL with SDL. More about SDL you find here: > http://www.libsdl.org/cgi/docwiki.cgi/SDL_20API > > A german translation of the description of some of the SDL commands > you can find in the DGL Wiki: > http://wiki.delphigl.com/index.php/SDL-FunktionsÜbersicht > (There is also a translation of all OpenGL 1.0 -1.1 Commands in that > Wiki and more) > > Flo _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
