Also ask questions like this at www.pascalgamedevelopment.com for other 
possible answers.

I have used OpenGL through the SDL libraries in freepascal before so its quite 
possible. I havn;t tested my apps on Linux but they work well on windows.

-----Original Message-----
From: Andreas Berger [mailto:[EMAIL PROTECTED]
Sent: 13 October 2005 20:48 PM
To: [email protected]
Subject: Re: [lazarus] OpenGL 2D documentation/demo


Thanks, these are a great help.

Also thanks to the others that posted links. I am studying them all.

Florian Köberle wrote:

> If you understand german you may want to read this tutorial about 
> OpenGL and 2D:
> http://delphigl.com/script/do_show.php?name=opengl2d&action=2
>
> Supertux a 2D jump and run use the  Simple Directmedia Layer (SDL) to 
> create 2D graphics even if you haven't got installed a 3D hardware 
> driver. You also can use OpenGL with SDL. More about SDL you find here:
> http://www.libsdl.org/cgi/docwiki.cgi/SDL_20API
>
> A german translation of the description of some of the SDL commands 
> you can find in the DGL Wiki:
> http://wiki.delphigl.com/index.php/SDL-FunktionsÜbersicht
> (There is also a translation of all OpenGL 1.0 -1.1 Commands in that 
> Wiki and more)
>
> Flo

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