> These are all things that can be addressed in the painting backend and > event handling code of the supported platforms. I think it is much > harder to get C++ widget sets to play along in our Object Pascal world > than to modify some backend Object Pascal code.
Example: OS X pulsing button. You might spend a lot of effort trying to reproduce this in the "painting backend", whereas by using the native button control it only takes a few lines of code. See TCarbonButton in carbonprivate.pp. Carbon is a C-based interface, not C++. _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives