On Sat, 3 Nov 2007 16:40:38 -0400
"Hess, Philip J" <[EMAIL PROTECTED]> wrote:

> As I feared, your fix busted my custom control. Please revert the
> change until a better solution is arrived at.
> 
> Please don't assume that the LCL is the entire universe.

SynEdit is not part of the LCL and Canvas.TextOut is a quite important
function. It should not print a proportional font monospaced.


> I'm porting
> a large custom control that had character positioning problems on
> Carbon (other widgetsets were fine) until Tomas fixed
> BeginTextRender. Now it's broken again for me.

I undid the change, although I'm not sure why you need
proportional fonts printed monospaced. 


Mattias



> 
> Thanks.
> 
> -Phil
> 
> 
> -----Original Message-----
> From: Mattias Gaertner [mailto:[EMAIL PROTECTED]
> Sent: Sat 11/3/2007 3:24 PM
> To: lazarus@miraclec.com
> Subject: Re: [lazarus] Carbon Widgetset: character spacing problems
>  
> On Sat, 3 Nov 2007 16:09:16 -0400
> "Hess, Philip J" <[EMAIL PROTECTED]> wrote:
> 
> > SynEdit is not the only custom control that was fixed by the change
> > to BeginTextRender that disabled the fractional positioning of
> > characters. This was an important fix since proportional font
> > characters do not have whole number widths, yet they can only be
> > displayed on a device using whole pixels. Without disabling this,
> > then width(char) x number of chars in string <> width(string), which
> > is what was causing the problem in SynEdit (and any other text
> > editor type custom controls). Note that all char and string width
> > functions return a whole number, so individual char widths get
> > rounded.
> 
> AFAIK only synedit needs monospace fonts. What other text editor's do
> you mean?
> 
>  
> > Tobias, what fonts are you using? Could you post your example app.
> > I'm not seeing the char positioning differences here.
> > 
> > Please be careful making any changes to this. I believe
> > Canvas.OutText calls ExtTextOut with DX=nil so the suggested
> > workaround may break some other things that were fixed with the
> > BeginTextRender change.
> 
> Yes, afaik only SynEdit fills DX. All others don't use it. If DX<>nil
> every character is placed at a custom position. With DX=nil the
> widgetset should paint the text normal.
> 
> 
> Mattias
> 
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