Isn't GLScene good enough as an OpenGL wrapper ? Yes OpenGL ES exists for WinCE. Indeed OpenGL is powerful for both 2D and 3D and most cards support it to some level, however a native 2D engine independent of the other accelerated APIs could be used for many things not just games and with fast bitmap processing it could be an interesting combination, . From my experiments on windblows i noticed that drawing on window based controls is quite fast if you block the useless OS drawing, that is process paint messages and tell it that all drawing is made by you, 30 frames should not be impossible to achieve with CPU only. If we could also use the GPU power it is even better, i read somewhere that it is possible to use GPU for regular calculations and some proprietary drivers already have this ability to use the GPU as the CPU.
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